llGetObjectPrimCount

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Revision as of 17:36, 21 March 2008 by Gally Young (talk | contribs) (add cat Object)
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Summary

Function: integer llGetObjectPrimCount( key object_id );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the total number of prims for an object in the sim.

• key object_id

Examples

<lsl> default{

 touch_start( integer vIntTouched ){
   llSay( PUBLIC_CHANNEL, "This object has "
                          + (string)llGetObjectPrimCount( llGetKey() )
                          + " prims" );
   //-- llGetObjectPrimCount( llGetKey() ) is equavalent to
   //-- LlGetNumberOfPrims(), with the option to use it for 
   //-- any object you have a key for.
 }

}

</lsl>

See Also

Functions

•  llGetNumberOfPrims Returns the number of prims in the current object.

Deep Notes

Signature

function integer llGetObjectPrimCount( key object_id );