TOUCH INVALID VECTOR

From Second Life Wiki
Revision as of 01:01, 13 September 2008 by Strife Onizuka (talk | contribs) (New page: {{LSL Constant |mode=pre-release |name=TOUCH_INVALID_VECTOR |type=vector |value={{LSL VR|0.0|0.0|0.0}} |desc=Returned by llDetectedTouchPos, llDetectedTouchNormal, and [[llDetected...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

Constant: vector TOUCH_INVALID_VECTOR = <0.0, 0.0, 0.0>;

The vector constant TOUCH_INVALID_VECTOR has the value <0.0, 0.0, 0.0>

Returned by llDetectedTouchPos, llDetectedTouchNormal, and llDetectedTouchBinormal when the touch position is not valid.

Caveats

  • For llDetectedTouchPos, <0.0, 0.0, 0.0> may be a valid value so it is possible to get a false negative in this rare situation.
All Issues ~ Search JIRA for related Bugs

Related Articles

Deep Notes