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- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}5 KB (800 words) - 10:49, 5 January 2014
- |attr=shape {{#vardefine:p_type_parameters_desc|a list consisting of the parameters for '''flag'''}}5 KB (785 words) - 01:35, 19 November 2010
- {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}5 KB (782 words) - 11:49, 29 March 2010
- {{#vardefine:p_type_parameters_hover|a list consisting of the parameters of the PRIM_TYPE_* flag}} {{#vardefine:p_type_parameters_desc|a list consisting of the parameters of {{LSLP|flag}}}}5 KB (678 words) - 01:07, 8 October 2023
- {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.7 KB (694 words) - 08:56, 25 January 2015
- Flexi, light, color, and target omega parameters can be queried or set for the entire linkset or any subset. Particle system parameters may be set for any prim(s) as well.11 KB (1,678 words) - 16:55, 22 December 2012
- ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...ulpt]]''' type is defined by a [[texture]] map and can be a fairly complex shape but still only be one prim. See this [[Sculpted Prims: 3d Software Guide|3D23 KB (3,883 words) - 11:16, 25 May 2011
- *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.26304770 KB (10,027 words) - 16:29, 7 January 2013
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.31 KB (4,565 words) - 16:29, 26 July 2012
- ...t to imitate RL in detail you really have to model the aerodynamics of the shape ...3px;"|Rex - yes, but what you see is going to really depend on the actual shape used in physics, which may not be exactly the same as what you see105 KB (13,095 words) - 12:11, 25 May 2010
- ...ollision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].37 KB (5,142 words) - 15:01, 17 December 2012
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.35 KB (5,135 words) - 14:47, 19 July 2012
- :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w28 KB (4,708 words) - 17:15, 26 January 2014
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.36 KB (5,208 words) - 16:30, 26 July 2012
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.33 KB (4,873 words) - 17:18, 10 August 2012
- *** New LSL calls have been added to create/update/delete character behavior. **** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh36 KB (5,261 words) - 17:21, 10 August 2012
- *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff45 KB (6,485 words) - 16:38, 4 August 2011
- Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.23 KB (3,542 words) - 18:01, 19 June 2023
- ...omprehensive solution, as it does not respond well to many types of avatar shape changes. ...to create a new set of collision bones that actually do respond to avatar shape changes. That would be an entirely separate project.225 KB (28,294 words) - 14:15, 13 August 2012
- * The default shape is a sphere half the prim size. So the form is defined by the vectors from the origin and assumes a closed shape. What about a non-closed surface? We don't have prims which are Planes, but102 KB (17,168 words) - 18:53, 25 September 2011