Search results

Jump to navigation Jump to search
  • {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}
    5 KB (782 words) - 11:49, 29 March 2010
  • Flexi, light, color, and target omega parameters can be queried or set for the entire linkset or any subset. Particle system parameters may be set for any prim(s) as well.
    11 KB (1,678 words) - 16:55, 22 December 2012
  • {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.
    7 KB (694 words) - 08:56, 25 January 2015
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...tretch the textures on the object. When unchecked textures remain the same size as the object changes.
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ** The 60kB size limit on [[Animation|animation]] assets has been raised to 120kB. *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ** The 60kB size limit on [[Animation|animation]] assets has been raised to 120kB. ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • Use SculptPot to preview your sculpt maps off line. Load up a sculpty of any size and rotate and view in solid or wireframe mode. SculptPot resizes to your full screen size and you can zoom in to see the detail. Save as png, tga, bmp, jpg.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • :: SPECIAL ENTRY, any of the parameters can be replaced with "*" for 'do not change existing value' ...hed to an HUD attachment point (llGetAttached()). They must ignore further parameters silently. A HUD-less relay may simulate the effects using the @setenv_xxx w
    28 KB (4,708 words) - 17:15, 26 January 2014
  • ...% style=" padding:0 3px;"|OK - your gun rezzez it from Inv: One of the rez parameters is the rotation of the object you are firing. You must calculate that rotat ...ision problems... are they associated with an object that has some Vehicle LSL code? or non-vehicle objects?
    105 KB (13,095 words) - 12:11, 25 May 2010
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    45 KB (6,485 words) - 16:38, 4 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...;"|I think it's needed, cos it will force LL to fix all the crappy crap in LSL as a side effect, lol. >_> ...le=" padding:0 3px;"|Truly .. if they really wanna find out what to add to LSL, let us figure out where the inefficiencies are now .. with good tools!
    189 KB (23,586 words) - 07:10, 17 December 2009
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...me features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    36 KB (5,261 words) - 17:21, 10 August 2012
  • * The default shape is a sphere half the prim size. * I think the bounding box is the size of the base sphere, meaning the mesh can be 3 times larger then it's boundi
    102 KB (17,168 words) - 18:53, 25 September 2011
  • |width=100% style="padding:0 6px;"|what about being able to actually edit the size of those collision bones? ...avis ---- any chance of temp uploads or bringing back the copy of position size and rotation params for V3 for those of us who still like to build in world
    225 KB (28,294 words) - 14:15, 13 August 2012
  • == LSL Category Localization Template == ...ion in [[Template:LSL Function/de]], [[Template:LSL Event/de]], [[Template:LSL Constant/de]], [[Template:LSLC/de]] and [[Template:LSLGC/de]]. I tried abou
    163 KB (27,961 words) - 12:33, 19 December 2010