User contributions
Jump to navigation
Jump to search
- 11:09, 18 October 2023 diff hist +101 LlLinkPlaySound
- 11:09, 18 October 2023 diff hist +101 LlPlaySound
- 11:08, 18 October 2023 diff hist +349 LlTriggerSound current
- 11:06, 18 October 2023 diff hist +68 LlPlaySound
- 11:05, 18 October 2023 diff hist +39 LlPlaySound link to linked version
- 11:04, 18 October 2023 diff hist +348 LlPlaySound throttle info
- 11:03, 18 October 2023 diff hist +348 LlLinkPlaySound sounds are throttled, much to the chagrin of my SL music engine
- 10:52, 18 October 2023 diff hist +151 PRIM SHINY MEDIUM equivalent PRIM_SPECULAR values
- 10:51, 18 October 2023 diff hist +150 PRIM SHINY LOW equivalent PRIM_SPECULAR values
- 10:50, 18 October 2023 diff hist +1 m PRIM SHINY HIGH oops
- 10:48, 18 October 2023 diff hist +150 PRIM SHINY HIGH equivalent PRIM_SPECULAR values
- 08:08, 18 October 2023 diff hist +3,312 Category:LSL Rotation made more in-depth like the other data type category pages
- 07:11, 18 October 2023 diff hist +20 Category:LSL Types reword the footnote current
- 09:17, 16 October 2023 diff hist +203 LlToUpper same as llToLower, works mostly for basic unicode, fails for 1561 out of 2155 characters current
- 09:16, 16 October 2023 diff hist +203 LlToLower works for most basic non-7-bit characters, but fails for 1160 out of 1791 characters tagged as "uppercase" current
- 16:01, 15 October 2023 diff hist +310 Category:LSL Vector →Components: can access components only with variables, not literals or function returns current
- 15:47, 15 October 2023 diff hist +222 Category:LSL Float precise integer values also include negatives current
- 15:15, 15 October 2023 diff hist +178 Category:LSL Types footnotes were missing, an important footnote at that, and expanded it
- 12:51, 11 October 2023 diff hist +93 m LlSqrt note about other roots, since they are sometimes useful current
- 11:37, 11 October 2023 diff hist +248 LlIntegerToBase64 one more expansion to make it clearer current
- 10:48, 11 October 2023 diff hist +202 LlIntegerToBase64 refer to the inverse operation caveats for dropping more than padding characters
- 10:43, 11 October 2023 diff hist +525 LlIntegerToBase64 example on how to make use of fewer than 6 Base64 chars
- 10:30, 11 October 2023 diff hist +582 LlBase64ToInteger the return is always predictable: if there's fewer than 6 characters, any incomplete bytes of the integer become 0 (e.g. 5 chars->30 bits->only 3 complete bytes with low byte set to 0) current
- 09:12, 11 October 2023 diff hist +862 LlSetLinkTextureAnim matching my edits from llSetTextureAnim
- 15:17, 9 October 2023 diff hist +637 LlSetObjectName clarified the replacement chars for invalid object names, added an example for testing if an object name is valid current
- 14:24, 9 October 2023 diff hist +159 LINK ROOT LINK_THIS is a safe alternative if the script is in the root, and only refers to the root
- 13:58, 9 October 2023 diff hist +274 LlParticleSystem INTERP_SCALE will scale sizes smoothly, and it's possible to scale from/to <0, 0, 0> (and those notes were blending in very illegibly in the linkset info injection)
- 13:44, 9 October 2023 diff hist +237 LlGetFreeMemory same as llGetUsedMemory: a micro sleep can ensure stable results current
- 13:40, 9 October 2023 diff hist +255 LlGetUsedMemory memory values are updated only at the start of a server frame, micro sleep before the call to skip to the next frame gets you stable results current
- 12:40, 9 October 2023 diff hist +217 LlRound same applies to round as it does for floor for positive values, faster to just +0.5 and truncate to int current
- 12:14, 9 October 2023 diff hist +38 LlChar turns out the old "?" was incorrect and negative values also return the replacement char, not just a ? current
- 12:08, 9 October 2023 diff hist +195 LlChar return value for chars that aren't valid UTF-16
- 09:39, 9 October 2023 diff hist +88 N User:Frionil Fang Created page with "Hi just here to add weird undocumented footnotes I've found in my 13 years of scripting." current
- 09:36, 9 October 2023 diff hist +868 LlSetTextureAnim length 0 works as sizex*sizey, and if those are 0, then length=1; the texture parameters being limited part is not correct, which can be used depends on the mode and sizex/sizey; active texture animation on a prim overrides normal/specular texture parameters on ALL faces, not just animated ones
- 07:55, 9 October 2023 diff hist +184 Control sitting on a control-taking object may also trigger actual movement controls current