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  • ** Plans ...h=100% style="padding:0 6px;"|for between 2-5 seconds kelly, and i did not test lsl2 scripts
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ## {{jira|SNOW-649}} Changeset 3349 added unit test to llplugin but forgot LL_TESTS, resulting in a build failure in lltut.cpp ...% style=" padding:0 3px;"|Techwolf makes an important point. None of these plans help the devs who constantly fix small non-sexy things.
    141 KB (17,476 words) - 15:54, 20 May 2010
  • ...olvement and feedback. We will make our changes, develop code, and discuss plans in the open." *<span id="msg_221"></span>[[#msg_221|[15:49]]] Latif Khalifa: you cannot test http texture anywhere
    34 KB (5,130 words) - 20:14, 23 July 2010
  • ...x Cronon</b><nowiki>: or u can not rez it at all, but u will still have to test if is ok to rez it</nowiki></font> ...ysical double the PE, so those operations have to fail, too. (Can't really test in current Mesh sandbox, so maybe they do already.)</nowiki></font>
    61 KB (9,773 words) - 17:16, 29 July 2011
  • |width=100% style="padding:0 6px;"|were you able to test out different character heights, smile? |width=100% style="padding:0 6px;"|Well, I am admirative of how plans are prepared long before
    217 KB (27,225 words) - 19:16, 18 May 2012
  • ...creation exercises and ideas that come to mind but require Second life t o test. ...uri Ashton]]: Lindens often have a test avi aswell, usually with last name Test
    63 KB (9,854 words) - 21:18, 23 November 2009
  • ...ng mesh attachments into regions where they are not allowed. Are there any plans to resolve this conflict, e.g. by stopping the server from sending mesh ass |width=100% style="padding:0 6px;"|Currently we don't give you a great way to test and manipulate LoD. We know it's an area we need to improve for you, so we'
    164 KB (20,486 words) - 17:04, 22 August 2011
  • |width=100% style="padding:0 6px;"|assuming the test plan here passes for your meshes: ..."padding:0 6px;"|32 has always beent he limit, and we don't currently have plans to raise that limit, but with the new physics shape types you can add geome
    143 KB (18,400 words) - 16:17, 11 July 2011
  • *[13:41 SLT] [[User:Torley Linden|Torley Linden]]: Feel free to test it with me if you like. *[13:55 SLT] [[User:Angus Mesmer|Angus Mesmer]]: Oh, I know. Are there any plans to make Bot Spotting and Bot Hunting official sports?
    71 KB (10,631 words) - 15:37, 18 November 2009
  • ...h=100% style="padding:0 6px;"|for between 2-5 seconds kelly, and i did not test lsl2 scripts |width=100% style="padding:0 6px;"|My test object is the Novatech "Channel Scanner 32K" - 500 identical Mono-compiled
    276 KB (34,031 words) - 11:58, 28 April 2011
  • We discussed '''ideas and plans for future improvement''': | style="white-space:normal;"|do you have any user groups to test accessibility features?
    61 KB (8,105 words) - 17:45, 19 March 2010
  • | style="white-space:normal;"|It's certainly not scalable for the viewer to test all inventory items for equipability so that it can grey them out. ...white-space:normal;"|Haha, hooray for hijacking notecards! \o/ I have some plans for doing that for various features, too
    94 KB (12,746 words) - 18:55, 15 November 2009
  • ...ou wrote that the issue with textures for rigged meshes is solved. my last test is about 4 weeks ago. |width=100% style="padding:0 6px;"|I doubt LL plans to support relative animation systems.
    108 KB (13,728 words) - 13:23, 26 November 2012
  • ...osts even a little, they think twice....consider for ex the unlimited data plans for mobiles, ppl abuse them, as soon as operators set a limit, even high on ...tem which is sold at a discount with the intention of allowing the user to test the item and with the hope that a resident who tests the item and likes it
    52 KB (7,318 words) - 22:04, 14 October 2009
  • -- Second Life is serving as an economical alternative to test for new products.<br> ...tion with various technology companies, and its use of Second Life to help test rogue attacks on AT&T products, are discussed.<br>
    87 KB (12,612 words) - 11:27, 6 May 2019
  • |width=100% style="padding:0 6px;"|Is there any plans for the future to make faces move on mesh **** ...get the mesh features merged into viewer-development soon, and that's our test merge
    235 KB (30,020 words) - 14:15, 1 August 2011
  • |width=100% style="padding:0 6px;"|There are no plans to add mirror support for meshes at this time |width=100% style="padding:0 6px;"|so go forth and test your content for render weight!
    175 KB (22,566 words) - 16:38, 12 September 2011
  • ...ships. Think: business-card exchange programs, etc This will actually be a test for something the Zindra Help Vortex has been planning to do for some via i ...h=100% style="padding:0 6px;"|it is/was actually a criticial point in LL's plans ...youll find it intersting
    121 KB (15,217 words) - 12:14, 18 July 2011
  • |width=100% style=" padding:0 3px;"|Are there plans for 64-bit versions of the viewer? And Mac tuned versions as well? |width=100% style=" padding:0 3px;"|I would need to test it out.
    254 KB (31,696 words) - 15:05, 24 February 2010
  • |width=100% style="padding:0 6px;"|I know there are plans to keep refining and polishing post 3.2 |width=100% style="padding:0 6px;"|well its easy enough to test
    121 KB (15,238 words) - 14:02, 27 October 2011

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