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  • ...lor=#440f00><b>Baker Linden</b><nowiki>: Also, while I'm doing this, there are a few more issues that I'll be fixing along the way</nowiki></font> ...b>Simon Linden</b><nowiki>: Tomorrow there's going to be a new maintenance version going to BlueSteel and LeTigre</nowiki></font>
    52 KB (8,203 words) - 15:50, 27 March 2013
  • [2017/04/13 15:04] Lucy Daughter of the Devil (lucia.nightfire): or are we screwing with estate settings, heh ...he setting has changed (before a simstate is generated...) I suspect there are lager problems on the region.
    25 KB (3,363 words) - 15:55, 27 April 2017
  • ...9/26 15:07] Maestro Linden: well, the only fancy normal and specular maps are on the floor [2013/09/26 15:07] TankMaster Finesmith: maestro, are you gonna add materials and ribbon particals to this setup? :P
    33 KB (4,305 words) - 18:34, 26 September 2013
  • ...r:Gooden Uggla|Gooden Uggla]]: if so, it's the same crash a buncha people are getting ...n|Oskar Linden]]: nothing quite like handing out a vwr before the regions are ready
    43 KB (6,053 words) - 08:31, 19 October 2010
  • * [15:07] Oskar Linden: anytime we can get info that is more than "my scripts are brok you fix it" it helps tremendously * [15:08] Oskar Linden: once they are then I can dive into some of the details a little bit more
    34 KB (5,006 words) - 14:31, 3 November 2011
  • ...ing:0 6px;"|We changed the rail design, by the way: most of the older rail are simple textures prims; but much of the SLRR uses a set of sculpted rails. |width=100% style="padding:0 6px;"|and we are talking about centimeters here. well within the tolerance of what is out th
    101 KB (12,991 words) - 14:36, 10 June 2011
  • | there are still pauses and stutters | Oz, Merov is having issues with the mac version of the client because of some new mac libs he thinks
    59 KB (8,597 words) - 11:10, 23 March 2011
  • ...Linden</b><nowiki>: I think we may also see an appearance by Stone Linden, who will be able to answer questions about inventory.</nowiki></font> [12:06] <font color=#58b200><b>Flip Idlemind</b><nowiki>: Slight improvements are always better than no improvements (and a lot better than things that get w
    66 KB (10,188 words) - 15:05, 18 March 2011
  • ...In case it really has been fixed, I would like to know since which Viewer Version? See these Screenshots for more details: http://kaulkonzept.de/sl/alpha-301 ...he land impact system, it would break a lot of content. The truth is, they are in a bit of a bind over this. They pretty much admitted as much directly ov
    141 KB (18,056 words) - 17:21, 23 January 2012
  • * The infrastructure project on LeTigre is being promoted this week. There are no intentional changes to existing behaviour. ** {{jira|SVC-7917}}: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    25 KB (3,672 words) - 17:00, 13 September 2012
  • ...:0 3px;"|I finally did the source bundles yesterday, updated the wiki, the version manager, etc... |width=100% style=" padding:0 3px;"|it's build log urls are also giving acess denied
    89 KB (10,885 words) - 17:32, 1 April 2010
  • [2014/09/18 15:06] Mæstro Linden (maestro.linden): the changes in that version were mostly crash fixes [2014/09/18 15:06] Mæstro Linden (maestro.linden): which are always nice to have, but nothing much to talk about
    27 KB (3,747 words) - 16:10, 18 September 2014
  • [16:06] <font color=#440044><b>Andrew Linden</b><nowiki>: Turns out my first version just wasn't any faster than the old system</nowiki></font> ...t color=#000f44><b>Simon Linden</b><nowiki>: They will all be the same new version</nowiki></font>
    38 KB (5,947 words) - 12:32, 8 October 2012
  • ...eek comes from LeTigre/Magnum. There are a lot of bug fixes in here. There are a LOT of bug fixes in here and a few new features. ** {{jira|SVC-7499}} Poseball rezzing items are either not giving poseballs or rezzing balls in wrong positions
    32 KB (4,574 words) - 17:04, 15 December 2011
  • ..., so uptimes measured in months are not something I view as bad, but there are still cases where it can become bad over time</nowiki></font> ...13] <font color=#330026><b>Andrew Linden</b><nowiki>: most of the cabinets are turned on all at once</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • [12:02] <font color=#0000b2><b>Siana Gearz</b><nowiki>: btw who else can't see simon linden's body and legs texture?</nowiki></font> ...t color=#0058b2><b>NonSmokerGirl Tulip</b><nowiki>: simon's torso an dlegs are grey</nowiki></font>
    57 KB (8,706 words) - 09:26, 10 March 2011
  • ...found a way to articulate my lips, if there is one. But maybe in the next version! |width=100% style=" padding:0 3px;"|Where are we supposed to report it if our mainland sim goes down? Or do we just assum
    142 KB (17,427 words) - 15:45, 18 November 2009
  • |width=100% style=" padding:0 3px;"|the remaining problems now are: ...x;"|I also wanted to take the "SNOWGLOBETESTBUILD" suffix added to the Mac version
    85 KB (10,564 words) - 09:05, 15 April 2010
  • ** What are we doing with 1.40 ...Foxclaw]]: Another 2.0 bug found. Won't show more then 20 gorups if they are long names.
    54 KB (8,186 words) - 21:21, 14 July 2010
  • ...heavy patent concentration. The Linden Lab employees — commonly known as "Lindens" — needed a virtual world to go with their hardware, so in 2001 they star The first [[Telehub]]s were introduced in Version 1.1.0, with the feature of paying to teleport from one Telehub to another.
    23 KB (3,260 words) - 19:57, 6 September 2020

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