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- 1 KB (146 words) - 21:36, 23 December 2013
- The '''Basic Prim''' is a a single object. All prims start from one of the following type of The Edit window allows the direct creation of a few additional prim types such as a '''Tetrahedron, Hemicylinder, and Hemisphere''', but these870 bytes (156 words) - 23:39, 26 June 2009
- *La descrizione di un prim è [[limit]]ata a 127 [[bytes]], qualunque stringa vada oltre quel limite v1 KB (210 words) - 11:49, 12 January 2012
- 39 bytes (5 words) - 19:43, 2 February 2010
- 38 bytes (6 words) - 19:56, 2 February 2010
- 2 KB (32 words) - 00:22, 4 May 2010
- 1 KB (89 words) - 21:43, 16 April 2010
- 1,014 bytes (90 words) - 21:46, 16 April 2010
- 1 KB (109 words) - 21:54, 16 April 2010
- * UserA, upload a mesh that has a prim equivalent less than 10 (Use duck.dae with the physics settings set to use * UserA, upload a mesh that has a prim equivalent greater than 40 (Use duck.dae with the physics settings set to u7 KB (1,128 words) - 16:19, 15 July 2011
- #REDIRECT [[Open Prim Animator]]32 bytes (4 words) - 08:04, 18 January 2011
- {{#widget:Redirect|url=/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163}}98 bytes (7 words) - 13:36, 12 August 2011
- 3 KB (510 words) - 17:10, 9 December 2011
- * Since OPA doesn't animate prim cut/twist etc., this is essential to avoid any messed up animations. //! place-holder for all prim positions6 KB (709 words) - 15:00, 26 February 2015
- string notecard = "Open Prim Animator: Import"; ...ew animation was generated on an object with a different root scale to the prim the object the notecard is being imported to9 KB (1,145 words) - 14:58, 26 February 2015
- ...corresponding to the animation frame (first line first frame, second line second frame and so on) [[Category:Open Prim Animator|Frame Labels]]6 KB (698 words) - 14:58, 26 February 2015
- *Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011 |cat1=Prim3 KB (256 words) - 03:30, 25 December 2013
- 154 bytes (8 words) - 21:04, 30 May 2012
- |cat1=Prim Media331 bytes (42 words) - 16:50, 11 December 2012
- |cat1=Prim Media331 bytes (42 words) - 16:52, 11 December 2012
Page text matches
- * To block grab moves of only the root prim or unlinked individual prims, use [[STATUS_BLOCK_GRAB]]. // Block grabbing of every prim in an object933 bytes (127 words) - 17:13, 23 January 2015
- |inject-2={{LSL_Function/prim|id|sim=*}} |return_text=that is the owner of prim {{LSLP|id}}2 KB (239 words) - 11:15, 25 September 2017
- ...dless of which prim it is in. Tested in Stadtrand, which is currently on ''Second Life Server 1.32.1.138516''. --[[File:Zai_signature.png|45px|link=User:Zai790 bytes (117 words) - 22:33, 5 December 2009
- {{UIref|プリム|選択されているオブジェクトに含まれる{{Xref|prim|プリム}}の数を表示します。}}635 bytes (12 words) - 17:03, 28 September 2011
- |desc={{LSL Glossary/de|Flag}} für den Prim der Verknüpfung, in dem sich das Skript befindet. {{LSL DefineRow/de||[[LINK_ROOT]]|Der Root Prim der Verknüpfung}}1 KB (191 words) - 03:20, 10 December 2008
- ...s://www.youtube.com/watch?v=mwOK-1R1bks How to Create a Projector Light in Second Life Tutorial]' <br> Dieses engl. Video findest du übrigens auf der Wand in einem Web-on-Prim.<br>2 KB (259 words) - 15:12, 23 June 2014
- ...n a side based on randomness or order. It changes all sides of the certain prim to the //Directions: Create a prim. Place the script in prim inventory. Modify the script parameters to suit your needs and6 KB (629 words) - 21:13, 24 January 2015
- ...Base di costruzione ed alcuni trucchi per migliorare le vostre capacità in Second Life. == Guida - Termini Fondamentali Second Life ==3 KB (498 words) - 13:07, 1 November 2009
- |inject-2={{LSL_Function/prim|id|sim=*}} |return_text=that is the owner of prim {{LSLP|id}}2 KB (241 words) - 13:16, 6 September 2023
- ...#Nomenclature_changes|Blinn-Phong]] {{LSLP|color}} on {{LSLP|face}} of the prim. {{LSL DefineRow||[[llGetAlpha]]|Gets the prim's alpha}}3 KB (335 words) - 13:27, 1 December 2023
- ...r nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. *Root prims (or single prim objects)3 KB (444 words) - 11:37, 13 July 2022
- This post is intended to empower the residents of Second Life to build any objects similar to the real world or not (according to wh 1 - Definition of prim:2 KB (273 words) - 08:04, 26 October 2009
- {{LSLC/ja|}}{{LSLC/ja|Prim|*Materials}}8 members (0 subcategories, 0 files) - 19:03, 27 December 2015
- {{LSLC/ja|}}{{LSLC/ja|Object|*Prim}}101 members (15 subcategories, 0 files) - 00:40, 21 December 2015
- Rez Day: 11/6/2005 although he claims he actually entered Second Life in 2/2005 and his rez day was changed when he became a premium member. Known as a low prim builder with beautiful designs and a fairly good scripter.320 bytes (52 words) - 21:32, 9 August 2008
- A prim's inventory can be viewed with the [[Content Windows]] or in the build tool48 members (7 subcategories, 0 files) - 15:28, 13 April 2010
- |cat1=Prim298 bytes (38 words) - 10:13, 30 August 2007
- |cat1=Prim302 bytes (38 words) - 11:03, 28 November 2008
- ...t works by inverting the Normal of each polygon that makes up the sculpted prim.<br/>936 bytes (117 words) - 13:35, 10 June 2013
- **Use [[llGetLinkNumber]]() as the parameter to retreive the prim's name, not [[LINK_THIS]].2 KB (193 words) - 10:51, 19 September 2011