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  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ...00% style=" padding:0 3px;"|Nathan Zetkin who I don't see here asked about LSL calls for Mesh. ...dding:0 3px;"|I think for JS' first topic there's not much point adding to LSL, as eventually C# will add all of these I think?
    93 KB (11,780 words) - 10:15, 5 May 2011
  • ...he grid gets rebooted its ncie to be able to say, but it should improve x, y and z * [2009/09/15 11:16] Andrew Linden: However the "text on a prim" is a LSL or server feature that we talked about a week or two ago, right?
    35 KB (4,631 words) - 12:40, 16 May 2010
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023
  • == About [[Template:LSL ConstRow]] == ...it. Eventually the project was shelved but before that happened [[Template:LSL ConstRow]] was written and deployed assuming the functionality would be pro
    25 KB (4,016 words) - 14:24, 6 December 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (8,013 words) - 00:23, 21 June 2024
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> [12:11] <font color=#00a7c5><b>Jonathan Yap</b><nowiki>: I am stuck at <x,y,0> for several seconds until I get pushed up</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • {{LSL Header}} Official Marine's doc: [[LSL Protocol/RestrainedLoveAPI|here]]
    68 KB (10,623 words) - 11:30, 1 May 2011
  • function $Y(_xpath, node){ ...' value in the function is set equal to the first parameter, any following parameters are passed along to the function.
    37 KB (4,918 words) - 13:37, 3 April 2010
  • // Range for the magnitude and x, y, z directions of the impulse my_dir = <my_dir.x + newRand(IMPULSE_RANGE), my_dir.y + newRand(IMPULSE_RANGE), my_dir.z + newRand(IMPULSE_RANGE)>;
    77 KB (8,466 words) - 13:13, 18 May 2016
  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • ...excessive garbage collection with list management and other ''quirks'' of LSL. It also left the script more vulnerable to the unexpected stack/heap overf ::(repeats) = x/y repeats for the texture, same format as the texture tab on an prim 1.0'1.0
    68 KB (7,752 words) - 18:25, 3 June 2021
  • | style="white-space:normal;"|thanks to everyone who has had a look at the LSL HMAC-SHA1 code | style="white-space:normal;"|I've added some notes here: http://lsl.pastebin.com/m95bc82
    87 KB (11,662 words) - 05:26, 3 February 2010

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