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  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has some bug fixes including improved handling of animation notifications; ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (934 words) - 16:53, 15 May 2018
  • {{LSL Header}} ...oogle's servers by modern calls — or even using a different online machine translation service — is left as an exercise to the reader.}}
    52 KB (4,273 words) - 17:17, 9 February 2023
  • ...VWR-309}} please merge 1 changeset into viewer-development, for major CHUI translation (INTL-114) ...end some meaningful value to local build version number instead of leaving it as (0)
    5 KB (752 words) - 13:51, 16 May 2013
  • ...VWR-309}} please merge 1 changeset into viewer-development, for major CHUI translation (INTL-114) ...end some meaningful value to local build version number instead of leaving it as (0)
    5 KB (748 words) - 10:00, 20 May 2013
  • ..." location of the animesh object and the corresponding bounding box of how it displays when rigged to a skeleton. Please let us know if there are cases w ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    8 KB (1,072 words) - 12:15, 18 June 2018
  • ...r sprints, please move into unscheduled (remove Sprint X) and comment that it was reopnened. Reopnened current sprint issues should stay in current spri * if it’s intended for Beta, please make sure it’s in a beta branch and builds in TC _before_ you ask for a merge.
    6 KB (990 words) - 12:13, 29 November 2010
  • * LSL articles stay on the wiki and aren't moved to Lithium. ...ce http://wiki.secondlife.com/wiki/Limits could be moved back to the wiki? It's one of the pages that got regularly updated with new findings.
    36 KB (4,709 words) - 10:16, 28 May 2011
  • *[13:04 SLT] [[User:Rika Linden|Rika Linden]]: it reads TSU *[13:05 SLT] [[User:Biancaluce Robbiani|Biancaluce Robbiani]]: and what does it mean?
    39 KB (5,987 words) - 14:08, 14 July 2009
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • There are four coordinate systems that are related to LSL programming: in object coordinates, doesn't change. In LSL "local position" and
    63 KB (10,530 words) - 16:39, 28 February 2015
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has been merged from the default viewer. ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    7 KB (1,005 words) - 06:23, 28 August 2018
  • I saw you were playing with [[Template:LSL Generic/request]], it's a generic LSL template that can be used with functions, events and constants; not just fu ...e item I didn't create a new template I just copied over my tweaked css to it) just to clarify to people that non of the functions on that page are activ
    18 KB (3,001 words) - 18:13, 28 October 2009
  • ...ctual policies. (It's happened before and we want to reduce the chances of it occurring again.) ...Localization Team provides oversight for necessary translations and while it may be frustrating to have nothing there... we gotta ask them first; otherw
    37 KB (6,115 words) - 13:34, 5 October 2010
  • ...wiki>: I've been putting more finishing touches on the group chat code ... it seems every time I look deeper I find something to fix, which is both good ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon
    36 KB (5,718 words) - 13:44, 8 April 2014
  • This would cause the object to move up 10m over the course of 5s. It would then remain at the location for 5s before moving down 10m over the co ...KFM_CMD_PLAY]], [[KFM_CMD_PAUSE]]. STOP will pause the animation AND reset it to the beginning. PAUSE will pause the animation without resetting. PLAY wi
    13 KB (1,814 words) - 00:02, 6 July 2023
  • {{LSL Header}}{{Talk}} ...nor a clear assignment/license associated with contributing more material, it would seem the only safe way to license this content would be to contact ev
    38 KB (6,234 words) - 01:41, 3 May 2024
  • ...Release Notes|body=This is the latest build of the Animesh project viewer. It has a fix for a bug that caused rigged meshes to fail to display intermitte ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,201 words) - 14:55, 24 July 2018
  • Jon Linden: it's actually hard to tell, because we put many articles in multiple folders, march Korda: it sounds There are few people who take charge of KB.:-(
    18 KB (3,232 words) - 15:29, 18 November 2009
  • : Allow user to trim list down a bit without the needs to add all three at the same time. (Might be a wishful thinking though.) ...at could have more than one LlSetKeyframedAnimation function call, long as it's not using same axis/scale/position again, which overrides the first of th
    28 KB (4,523 words) - 10:44, 18 June 2013
  • ...Release Notes|body=This is the latest build of the Animesh release viewer. It has a fix for a bug that caused rigged meshes to fail to display intermitte ...oblems with animesh in our [https://jira.secondlife.com/ JIRA] and discuss it with other interested residents at [https:////community.secondlife.com/foru
    9 KB (1,246 words) - 06:25, 14 August 2018

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