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  • // Basic Target Scanner HUD Target()
    3 KB (331 words) - 13:26, 6 April 2022
  • ...er reset at midnight, or may roll over to the next day. Normally, once the target number of avatars is reached, the board will be "locked down" and further p
    1 KB (190 words) - 09:22, 26 May 2012
  • <lsl>//Unsit on Sit - benötigt ein sit target llUnSit(user); //lässt den Avatar auf dem 'sit target' aufstehen
    2 KB (226 words) - 15:52, 9 August 2009
  • |p1_type=integer|p1_name=target |func_desc=指定された{{LSLP|target}}のオブジェクトの所有者に{{LSLP|subject}}と{{LSLP|message}}を
    4 KB (173 words) - 16:36, 22 November 2023
  • <key>target</key>
    718 bytes (112 words) - 21:28, 1 November 2010
  • |inject-2={{LSL Function/uuid|target|object=*}} |p1_name=target
    2 KB (244 words) - 01:21, 22 January 2015
  • // Select a target for particles to go towards // "" for no target, "owner" will follow object owner
    6 KB (738 words) - 11:01, 25 January 2015
  • build the "llwebkitlib" configuration of the "llmozlib2" target xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration llwebkitlib
    2 KB (365 words) - 14:43, 19 November 2009
  • {{LSL_Function/uuid/ja|target|sim=*}} |p1_type=key|p1_name=target
    5 KB (307 words) - 16:13, 3 March 2016
  • {{LSL Function/position|target|region=*}} |func=llLookAt|p1_type=vector|p1_name=target|p2_type=float|p2_name=strength|p3_type=float|p3_name=damping
    4 KB (580 words) - 12:21, 22 January 2015
  • ...{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_RENDER_MATERIAL#Target}} ...uuid=true|type=material|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    4 KB (543 words) - 17:00, 12 April 2024
  • |cat1=Target/fr
    550 bytes (83 words) - 07:59, 17 February 2008
  • |cat1=Target
    467 bytes (50 words) - 01:30, 15 May 2010
  • |cat1=Target/fr
    477 bytes (69 words) - 03:25, 27 June 2008
  • ...the amount of {{LSLP|damage}} that will be applied when this object hits a target showing {{LSLP|impact_particle}} effect and playing {{LSLP|impact_sound}} a ...calculated in specific way using ray-tracing technique to detect possible target on each step. Bullets has a high priority in physics calculations.
    2 KB (268 words) - 14:11, 4 August 2012
  • <h2>state {{LSL Param|label_state|target}} { {{LSL Param|events}} }</h2> {{LSL DefineRow|label|target|{{#var:p_label_state_desc}}}}
    5 KB (790 words) - 12:57, 14 June 2020
  • {{#vardefine:header_title|jump {{LSL Param|jump_target|target}};}} {{LSL DefineRow|label|target|{{#var:p_jump_target_desc}}}}
    4 KB (567 words) - 11:40, 5 January 2023
  • ...{remote|}}}|remote={{#ifeq:{{{1|set}}}|get|*}}|target=PRIM_RENDER_MATERIAL#Target}} ...uuid=true|type=material|no_caveat=true|full={{{remote|}}}|remote=*|target=#Target}}
    4 KB (552 words) - 01:00, 8 October 2023
  • Target * [[Interpolation/Target/Float|Float]]
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL_Function/give/ja|target|name|sim=*|uuid=false|type=script|prim=*}}{{Issues/SVC-3321}} |func_desc=スクリプト '''name''' を '''target''' へコピーし、'''start_param''' を '''running''' に設定する。
    9 KB (560 words) - 03:13, 8 October 2023

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