llParcelMediaCommandList

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Revision as of 15:46, 19 October 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: llParcelMediaCommandList( list commandList );
2.0 Forced Delay
10.0 Energy

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer flags and parameters

Constant Parameter Description
0 PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
1 PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
2 PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
3 PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
4 PARCEL_MEDIA_COMMAND_TEXTURE key uuid Used to get or set the parcel's media texture.
5 PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
6 PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time in (floating point) seconds.
7 PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
8 PARCEL_MEDIA_COMMAND_UNLOAD Used to unload the movie and restores the original texture.
9 PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Used to set the parcel option 'Auto scale content'.
10 PARCEL_MEDIA_COMMAND_TYPE string mime_type Used to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
11 PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Used to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
12 PARCEL_MEDIA_COMMAND_DESC string desc Used to get or set the parcel media description. (1.19.1 RC0 or later)
13 PARCEL_MEDIA_COMMAND_LOOP_SET float loop Used to get or set the parcel's media loop duration. (1.19.1 RC0 or later)

Caveats

  • This function causes the script to sleep for 2.0 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the script's object is over group owned land, then the object must be deeded to that group.

Examples

<lsl> key myTexture = llGetTexture(0); llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,myTexture,PARCEL_MEDIA_COMMAND_PLAY]);

</lsl>

See Also

Functions

•  llParcelMediaQuery
•  llSetTextureAnim
•  llSetTexture

Deep Notes

Signature

function void llParcelMediaCommandList( list commandList );