INVENTORY TEXTURE

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Revision as of 08:06, 2 January 2012 by Shadow Siamendes (talk | contribs)
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Description

Constant: integer INVENTORY_TEXTURE = 0;

The integer constant INVENTORY_TEXTURE has the value 0

Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.

Caveats


Examples

<lsl>//Gives inventory only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer number = 0;
       do
       {
           if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
               llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_TEXTURE,0));
           else
               llSay(0, "Wrong active group!");
       }while(total_number > ++number);
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_TEXTURE = 0;