DEBUG CHANNEL

From Second Life Wiki
Revision as of 06:37, 31 December 2013 by Kireji Haiku (talk | contribs) (broadcast is public)
Jump to navigation Jump to search

Description

Constant: integer DEBUG_CHANNEL = 0x7FFFFFFF;

The integer constant DEBUG_CHANNEL has the value 0x7FFFFFFF

Chat channel reserved for script debugging and error messages, broadcasts to all nearby users. The client will display chat on this channel in the script console.

Caveats


Related Articles

Constants

•  PUBLIC_CHANNEL

Functions

•  llWhisper
•  llSay
•  llShout
•  llRegionSay
•  llDialog
•  llListen

Events

•  listen

Useful Snippets

<lsl>key owner;

default{//little link_message debugging script

   link_message(integer a, integer b, string c, key d){
       llSay(DEBUG_CHANNEL, llList2CSV([a,b,c,d]));
       if(llGetOwner() != owner)
           llSetScriptState(llGetScriptName(), FALSE);
   }
   state_entry(){
       owner = llGetOwner();
   }

}</lsl>

Deep Notes

Search JIRA for related Issues

Source

'linden\indra\llcommon\indra_constants.h' as CHAT_CHANNEL_DEBUG (with a value of S32_MAX)

Signature

integer DEBUG_CHANNEL = 0x7FFFFFFF;//Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.