llGetOwnerKey

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Revision as of 12:45, 1 February 2014 by Strife Onizuka (talk | contribs)
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Summary

Function: key llGetOwnerKey( key id );
0.0 Forced Delay
10.0 Energy

Returns a key that is the owner of prim id

• key id prim UUID that is in the same region

Caveats

  • Returns id if id is not found in the region or is not a prim.
    • Owner information becomes unavailable immediately on derez or detach. For example, if a prim chats at derez or detach time, id can be returned even inside listen events of nearby objects. SVC-5095
  • Also returns id for avatars, use llGetAgentSize instead to distinguish them from prims that do not exist.

Examples

<lsl> default {

   state_entry()
   {
   //  listen to anything talking on channel 1
       llListen(1, "", NULL_KEY, "");
   //  Type "/1 " + message (such as "/1 poke") to chat 'message' on channel 1.
   }
   listen(integer channel, string name, key id, string message)
   {
       key ownerOfThisObject = llGetOwner();
       key ownerOfSpeaker = llGetOwnerKey(id);
   //  if whoever is talking is the owner of this object
   //  or if the owner of the object talking is the owner of this object
       if (ownerOfSpeaker == ownerOfThisObject)
       {
           llOwnerSay("'" + name + "' has the same owner as me ^_^");
       }
   }

}

</lsl>

See Also

Deep Notes

Signature

function key llGetOwnerKey( key id );