// Item Counter
// By Apollia Pirandello
// 9/19/2007
//
// Public domain. Free to use and/or modify for any purpose,
// including commercial purposes.
//
// Once you drop this script in any prim, it will immediately
// tell you in an OwnerSay how many items are in that prim,
// minus 1, so the script itself isn't counted.
//
// It will also do that whenever the prim is touched.
//**********SCRIPT BEGINS BELOW**********
//****VARIABLE
integer items_contained;
//****END OF VARIABLE SECTION
//****FUNCTIONS****
CountItems()
{
items_contained = llGetInventoryNumber( INVENTORY_ALL );
--items_contained; //minus 1, the script itself isn't counted, since its used with the INVENTORY_ALL flag
}
SayCount()
{
llOwnerSay( "This prim contains " + (string)items_contained + " items." );
}
//****END OF FUNCTIONS****
//****DEFAULT STATE****
default
{
state_entry()
{
CountItems();
SayCount();
}
touch_start(integer total_number)
{
CountItems();
SayCount();
}
}
objects = llGetInventoryNumber(INVENTORY_OBJECT);
// Inventory Statistic By Zep Palen.
// Here is another use of llGetInventoryNumber to show a statistic in a hovertext
// For this script to work you must add a showlist and an excludelist to the Description of the item this script is in.
// The description field must be filled like follows: [showlist];[Excludelist]
// Example: 0,1,3,5,6,7,10,13,20,21;3,7,10
// in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type
// -----------------
// This script is free to use and modify as you wish - Zep Palen
// --------------------------
list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21];
list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"];
processCountInventory()
{
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []);
list showList = llParseString2List(llList2String(objDesc, 0), [","], []);
list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []);
string counted = "ITEM COUNTER";
integer i = ~llGetListLength(showList);
while (++i)
{
integer showItem = (integer)llList2String(showList, i);
integer sIndex = llListFindList(inv_types, [showItem]);
if (~sIndex)
counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem);
}
integer totalCount = llGetInventoryNumber(INVENTORY_ALL);
for (i = ~llGetListLength(excludeFromCount); ++i;)
{
integer exclItem = (integer)llList2String(excludeFromCount, i);
integer cIndex = llListFindList(inv_types, [(string)exclItem]);
if (~cIndex)
totalCount = totalCount - llGetInventoryNumber(exclItem);
}
counted += "\n \n" + "Total: " + (string)totalCount;
llSetText(counted, <1,1,0>, 1);
}
default
{
state_entry()
{
processCountInventory();
}
changed(integer change)
{
if (change & CHANGED_INVENTORY)
{
processCountInventory();
}
}
}