Texture
Revision as of 15:44, 2 January 2016 by Eek Ghost (talk | contribs) (→Related Links: texture cache)
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This article is about textures. For LSL related info, see Category:LSL Texture. For opensource specs, see Textures (OS).
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.
Textures are marked with a texture icon (and for snapshots) in the inventory.