llListen

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Summary

Function: integer llListen( integer channel, string name, key id, string msg );
0.0 Forced Delay
10.0 Energy

Sets a handle for msg on channel from name and id.
Returns a handle (an integer) that can be used to deactivate or remove the listen.

• integer channel input chat channel, any integer value (-2147483648 through 2147483647)
• string name filter for specific prim name or avatar legacy name
• key id filter for specific group, avatar or prim UUID
• string msg filter for specific message

If msg, name or id are blank (i.e. "") they are not used to filter incoming messages. If id is an invalid key or assigned the value NULL_KEY, it is considered blank as well.

Specification

For the listen event to be triggered it must first match the criteria set forth by the filters; only when all the criteria have been met is a listen event generated. First the message must have been transmitted on channel. If id is both a valid key and not a null key then the speaker's key must be equivalent[2] to id. If name is set then the speaker's legacy name must match name exactly (case sensitive). If msg is set then the spoken message must match msg exactly (case sensitive).

Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • Messages sent on channel zero[1] and DEBUG_CHANNEL are throttled to a rate of <200/10sec, per region, per owner/user.
    • Once the rate is exceeded, all following messages on channel zero or DEBUG_CHANNEL will be dropped until the send rate is again below 200/10sec for the previous 10 sec. Dropped messages, despite being dropped still count against the limit.
  • On state change or script reset all listens are removed automatically.
    • A state change can be used as a shortcut to releasing listens.
  • Only 65 listens can simultaneously be open in any single script.
    • If this number is exceeded Script run-time error and Too Many Listens errors occur.
  • For some time the official SL viewer and several third party viewers can use negative channels from the chat bar directly just as any other non-zero channel. Formerly, the standard SL viewer could only send chat on negative channels through llDialog or llTextBox responses, meaning negative channels were best suited for applications that did not require direct avatar chat.
  • Chat on public channel and positive channels is truncated to 1023 bytes. Chat on negative channels is truncated to 254 bytes.
  • Once a listen is registered its filters cannot be updated, if the listen is registered to llGetOwner, the listen will remain registered to the old owner upon owner change.
    • Owner change can be detected with the changed event.
    • To work around this the old listen will need to be closed and a new one opened for the new owner.
  • A prim cannot hear/listen to chat it generates. It can, however, hear a linked prim.

Examples

Trivial example to listen to any chat from the object owner and respond once.

Single listen handle
//  Says beep to owner the first time owner says something in main chat
//  and then stops listening

integer listenHandle;

remove_listen_handle()
{
    llListenRemove(listenHandle);
}

default
{
    state_entry()
    {
//      Change the channel number to a positive integer 
//      to listen for '/5 hello' style of chat.

//      target only the owner's chat on channel 0 (PUBLIC_CHANNEL)
        listenHandle = llListen(0, "", llGetOwner(), "");
    }

    listen(integer channel, string name, key id, string message)
    {
//      we filtered to only listen on channel 0
//      to the owner's chat in the llListen call above

        llOwnerSay("beep");

//      stop listening until script is reset
        remove_listen_handle();
    }

    on_rez(integer start_param)
    {
        llResetScript();
    }

    changed(integer change)
    {
        if (change & CHANGED_OWNER)
        {
            llResetScript();
        }
    }
}
Two listen handles
//  Opens two listen handles upon touch_start and
//  stops listening whenever something heard passes either filter

integer listenHandle_a;
integer listenHandle_b;

remove_listen_handles()
{
    llListenRemove(listenHandle_a);
    llListenRemove(listenHandle_b);
}

default
{
    touch_start(integer num_detected)
    {
        key    id   = llDetectedKey(0);
        string name = llDetectedName(0);

        listenHandle_a = llListen(5, "", id, "");
        listenHandle_b = llListen(6, "", NULL_KEY, "");

        llSay(0, "Listening now to '" + name + "' on channel 5.");
        llSay(0, "Listening now to anybody/anything on channel 6.");
    }

    listen(integer channel, string name, key id, string message)
    {
        if (channel == 5)
            llSay(0, name + " said: '/5 " + message + "'");

        if (channel == 6)
            llSay(0, name + " said: '/6 " + message + "'");

        remove_listen_handles();
    }
}

Notes

  • Avoid channel zero (PUBLIC_CHANNEL) and set name or id where possible to avoid lag. llListen(0, "", NULL_KEY,"") can be laggy as it listens to all chat from everyone in chat range and so should be avoided.
  1. Chat that is said gets added to a history.
  2. A script that is running and has a listen event will ask the history for a chat message during its slice of run time.
  3. When the script asks the history for a chat message the checks are done in this order:
    • channel
    • self chat (prims can't hear themselves)
    • distance/RegionSay
    • id
    • name
    • msg
  4. If a msg is found then a listen event is added to the event queue.
The id/name/msg checks only happen at all if those are specified of course.
So, the most efficient communication method is llRegionSay on a rarely used channel.
Nowadays, llRegionSayTo is to be preferred, where appropriate.
  • The integer returned can be assigned to a variable (then called a handle) and used to control the listen via llListenRemove or llListenControl. These handles are assigned sequentially starting at +1 through to +2,147,483,647, going beyond which, according to Simon Linden, will roll the returned integer over to −2,147,483,648, when positive incrementation resumes. If an llListen is repeated with the exact same filters as a currently active listener, then the same handle number is returned. If an llListen's filters do not match any currently active listener, then the next handle in sequence is allocated (it will not re-allocate a recently removed handle).
  • If you are using multiple listens in one script, each listen can be assigned its own handle with which to control it.

See Also

Events

•  listen

Functions

•  llListenRemove Removes a listen
•  llListenControl Enables/Disables a listen
•  llWhisper Sends chat limited to 10 meters
•  llSay Sends chat limited to 20 meters
•  llShout Sends chat limited to 100 meters
•  llRegionSay Sends chat limited current sim
•  llRegionSayTo Sends chat region wide to a specific avatar, or their attachments, or to a rezzed object of known UUID

Deep Notes

Footnotes

  1. ^ Channel zero is also known as: PUBLIC_CHANNEL, open chat, local chat and public chat
  2. ^ In general terms this means the matching for id is not case sensitive. See key#equivalency for details on key equivalency.

Signature

function integer llListen( integer channel, string name, key id, string msg );

Haiku

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