INVENTORY ANIMATION
Revision as of 10:25, 1 February 2019 by Rider Linden (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_ANIMATION = 20;The integer constant INVENTORY_ANIMATION has the value 20
Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Check that they have the correct group active
// User must be in the same region for llSameGroup() to work. (Well, so they should be!)
if (llSameGroup(user) )
// Give user the first animation from this object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) );
else
// send a warning specifically to this user
llRegionSayTo(user, 0, "Wrong active group!");
}
}