INVENTORY TEXTURE
Revision as of 10:29, 1 February 2019 by Rider Linden (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_TEXTURE = 0;The integer constant INVENTORY_TEXTURE has the value 0
Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a texture to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first texture found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
}
}