PRIM SCULPT FLAG ANIMESH
Revision as of 14:00, 3 August 2023 by Leviathan Linden (talk | contribs) (Add page for PRIM_SCULPT_FLAG_ANIMESH.)
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Description
Constant: integer PRIM_SCULPT_FLAG_ANIMESH = 0x20;The integer constant PRIM_SCULPT_FLAG_ANIMESH has the value 0x20
PRIM_SCULPT_FLAG_ANIMESH is set when the object is an Animated mesh
Sculpted Prims: FAQ
type Flags | Style | Description | |||
---|---|---|---|---|---|
PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||
PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||
PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||
PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right. | ||
PRIM_SCULPT_TYPE_MESH | 5 | Mesh model | See: Mesh | ||
PRIM_SCULPT_FLAG_ANIMESH | 0x20 | Animesh | Read-only flag to query Animated mesh status. | ||
PRIM_SCULPT_FLAG_INVERT | 0x40 | Invert | Render inside out (inverts the normals). | ||
PRIM_SCULPT_FLAG_MIRROR | 0x80 | Mirror | Render an X axis mirror of the sculpty. |
Caveats
Related Articles
Constants
• | PRIM_TYPE_SCULPT |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |