UseCircuitCode

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Revision as of 17:32, 11 September 2024 by Wulfie Reanimator (talk | contribs)
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Message Layout

{
	UseCircuitCode Low 3 NotTrusted Unencoded
	{
		CircuitCode		Single
		{	Code		U32		}
		{	SessionID	LLUUID	}
		{	ID			LLUUID	} 
	}
}

Usage and Notes

The viewer uses this packet to establish a circuit connection with a simulator. It is the first and necessary message before any other circuit communication is possible.

After this packet has been sent, the simulator will begin sending periodic StartPingCheck messages. The viewer may send CompleteAgentMovement to proceed further.