PARCEL MEDIA COMMAND LOOP

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Revision as of 00:50, 28 February 2007 by Strife Onizuka (talk | contribs)
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Description

Constant: integer PARCEL_MEDIA_COMMAND_LOOP = 3;

The integer constant PARCEL_MEDIA_COMMAND_LOOP has the value 3

Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.

Caveats


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Constants

Constant Parameter Description
0 PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
1 PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
2 PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
3 PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
4 PARCEL_MEDIA_COMMAND_TEXTURE key uuid Used to get or set the parcel's media texture.
5 PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
6 PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time in (floating point) seconds.
7 PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
8 PARCEL_MEDIA_COMMAND_UNLOAD Used to unload the movie and restores the original texture.
9 PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Used to set the parcel option 'Auto scale content'.
10 PARCEL_MEDIA_COMMAND_TYPE string mime_type Used to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
11 PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Used to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
12 PARCEL_MEDIA_COMMAND_DESC string desc Used to get or set the parcel media description. (1.19.1 RC0 or later)
13 PARCEL_MEDIA_COMMAND_LOOP_SET float loop Used to get or set the parcel's media loop duration. (1.19.1 RC0 or later)

Functions

•  llParcelMediaCommandList

Deep Notes

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Signature

integer PARCEL_MEDIA_COMMAND_LOOP = 3;