llSensorRepeat

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Revision as of 04:19, 29 March 2007 by Ricky Geesink (talk | contribs) (Fix for alphabetical order in Functions list)
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Summary

Function: llSensorRepeat( string name, key id, integer type, float range, float arc, float rate );
0.0 Forced Delay
10.0 Energy

Performs a single scan for name and id with type within range meters and arc radians of forward vector and repeats every rate seconds.

• string name
• key id
• integer type mask
• float range
• float arc
• float rate

If name, id, and/or type are empty or 0, they are ignored.
If id is an invalid key or NULL_KEY it is treated as empty.

type Flag Mask Description (llDetectedType()) Description (llSensor() and llSensorRepeat() mask)
AGENT_BY_LEGACY_NAME 0x1 Agents This is used to find agents by legacy name.
AGENT 0x1 Agents This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
AGENT_BY_USERNAME 0x10 Reserved This is used to find agents by username.
ACTIVE 0x2 Physical tasks. (Physical objects & agents) Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
PASSIVE 0x4 Non-physical objects. Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
SCRIPTED 0x8 Objects containing any active script. Objects that has any script, which is doing anything in simulator just now.
DAMAGEABLE 0x20 Objects & agents that are able to process damage. Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
llDetectedType() Scripted Not Scripted Agent Standing Agent Sitting
Physical Movement 10 (ACTIVE|SCRIPTED) 2 (ACTIVE) 3 (ACTIVE|AGENT) 3 (ACTIVE|AGENT)
Non-Physical 12 (PASSIVE|SCRIPTED) 4 (PASSIVE) 1 (AGENT) 5 (PASSIVE|AGENT)

Examples

See Also

Events

•  sensor Triggered when a sensor detects something
•  no_sensor Triggered when a sensor detects nothing

Functions

•  llSensor Runs a sensor once
•  llSensorRemove Stops the llSensorRepeat timer

Deep Notes

Signature

function void llSensorRepeat( string name, key id, integer type, float range, float arc, float rate );