Phantom Objects
Revision as of 13:37, 17 November 2006 by Dan Linden (talk | contribs)
Feature Design Document
(none)
Functional Spec
- An object can be made Phantom via the Edit tools or by script
- Edit tool > Object > Phantom
- Edit tool > Features > Flexible Path
- Flexible Objects are automatically made phantom.
- llSetStatus(STATUS_PHANTOM, TRUE)
- llVolumeDetect
- Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground.
- Phantom objects cannot be sat upon.
Other things that appear to be phantom:
- Objects that live on an adjacent region but hang over onto this region.
- Attachments.
Test scripts
Discussion for future improvements
(none)
Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics test - The Physics test should ensure check that phantom objects are truly phantom.