llSetDamage

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Revision as of 09:38, 14 October 2007 by Strife Onizuka (talk | contribs) (omg is this example a bad idea)
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Summary

Function: llSetDamage( float damage );
0.0 Forced Delay
10.0 Energy

Sets the amount of damage that will be done when this object hits an agent.

• float damage

If damage is greater then 100.0, it will kill the agent it hits. If the object hits another object it will die.

Examples

//Simple autokiller bullet: 
//When it rezed it scans for the closest person,
//Moves to their location and kills them. (Because
//It collides with them)
default {
    on_rez(integer i) {
        llSetTimerEvent(10.0);
        llSetDamage(10000.0);
        llSensor("", "", AGENT, PI, 96.0);
    }
    timer() { llDie(); }
    sensor(integer num) {
        for(num = 100;--num;)
            llSetPos(llDetectedPos(0));
    }
}

Deep Notes

Signature

function void llSetDamage( float damage );