VEHICLE TYPE BALLOON
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Description
Constant: integer VEHICLE_TYPE_BALLOON = 5;The integer constant VEHICLE_TYPE_BALLOON has the value 5
Hover, and friction, but no deflection.
Effects
Setting the vehicle type to balloon enables the vehicle system and additionally has the same effect of executing the following: <lsl> // uniform linear friction llSetVehicleFloatParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, 5 ); // uniform angular friction llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); // linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 6 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 10 ); // hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 5 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.8 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); // no linear deflection llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 5 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); // no vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 5 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove all flags llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP
Caveats
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Constants
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Functions
• | llSetVehicleType |