VEHICLE TYPE CAR

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Description

Constant: integer VEHICLE_TYPE_CAR = 2;

The integer constant VEHICLE_TYPE_CAR has the value 2

Another vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events.

Effects

Setting the vehicle type to car enables the vehicle system and additionally has the same effect of executing the following: <lsl> // most friction for left-right, least for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <100, 2, 1000> ); // no angular friction llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> ); // linear motor wins after about a second, decays after about a minute llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor wins after a second, decays in less time than that llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.8 ); // no hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); // maximum linear deflection with timescale of 2 seconds llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 2 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); // critically damped vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 10 ); // weak negative critically damped banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.2 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY

Caveats


Related Articles

Constants

Flags Description
VEHICLE_TYPE_NONE 0 Turns off vehicle support
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection

Functions

•  llSetVehicleType

Deep Notes

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Signature

integer VEHICLE_TYPE_CAR = 2;