llGetVel

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Revision as of 10:37, 4 March 2008 by JetZep Zabelin (talk | contribs) (cleanup)
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Summary

Function: vector llGetVel( );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the velocity of the object.

Velocity reported is relative to the global coordinate frame (the object rotation has no affect on this functions output).

Examples

<lsl>//A very simple (and not very effective) way of keeping a physical object in place. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) //Example by Xaviar Czervik

default {

   state_entry()
   {
       vector spd;
       {
           @loop;
           if (llVecMag(spd = llGetVel()) > .001)
           { //We're accelerating...
               llApplyImpulse(-spd, 0) //Slow us down.
           }
       jump loop;
       }
   }
}</lsl>

Notes

To get the velocity relative the local frame (the direction the object is pointing), multiply the output of this function with that of it's rotation. <lsl>vector local_vel = llGetVel() * llGetRot()</lsl>

See Also

Functions

•  llGetAccel
•  llGetOmega
•  llGetForce Gets the objects force
•  llGetTorque
•  llGetMass

Deep Notes

Signature

function vector llGetVel();