LlGetAccel/ja

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< LlGetAccel
Revision as of 03:15, 9 March 2008 by Asuka Neely (talk | contribs) (New page: {{multi-lang}}{{LSL_Function/ja |func_id=78|func_sleep=0.0|func_energy=10.0 |func=llGetAccel|return_type=vector |func_footnote |func_desc |return_text=[[Viewer coordinate frames#Region|リ...)
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要約

関数: vector llGetAccel( );

リージョン参照座標内にあるオブジェクトの加速度を vector で返します。

サンプル

<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {

    state_entry() {
         vector ac;
         @loop { // Go forever
              if (llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
                   llApplyImpulse(-ac, 0) //Slow us down.
              }
         }jump loop;
    }
}</lsl>

関連項目

関数

•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetMass
•  llGetForce
•  llSetForce
•  llSetTorque
•  llSetForceAndTorque

特記事項

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Signature

function vector llGetAccel();
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