PRIM TYPE RING
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Description
Constant: integer PRIM_TYPE_RING = 6;The integer constant PRIM_TYPE_RING has the value 6
PRIM_TYPE_RING is a parameter of PRIM_TYPE used to make prim into a ring and to change specific properties that define the shape of that ring.
[ PRIM_TYPE, PRIM_TYPE_RING, integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float radius_offset, float skew ]
[ PRIM_TYPE, PRIM_TYPE_RING, integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float radius_offset, float skew ]• integer | hole_shape | – | PRIM_HOLE_* flag | |
• vector | cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• float | hollow | – | ranges from 0.0 (solid) to 0.95 (maximum hollowed) | |
• vector | twist | – | ranges from -1.0 (-360 degree in the edit window) to 1.0 (+360 degree in the edit window) for both x and y (z is ignored) | |
• vector | hole_size | – | x ranges from 0.05 to 1.0; y ranges from 0.05 (large hole) to 0.50 (no hole) | |
• vector | top_shear | – | ranges from -0.5 to 0.5 for both x and y (z is ignored) | |
• vector | advanced_cut | – | x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored) | |
• vector | taper | – | ranges from -1.0 to 1.0 for both x and y (z is ignored) | |
• float | radius_offset | – | depends on holesize.y and revolutions | |
• float | skew | – | ranges from -1.0 to 1.0 |
hole_shape Flags | Shape | hole_shape Flags | Shape | ||
---|---|---|---|---|---|
PRIM_HOLE_DEFAULT | 0x00 | Default | PRIM_HOLE_SQUARE | 0x20 | Square |
PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle |
Caveats
Related Articles
Constants
• | PRIM_TYPE | |||
• | CHANGED_SHAPE |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |
Examples
<lsl>// makes a spiral float hollow = 0.0; // 0.0 to 0.95 vector twist = <0, 0.0, 0.0>; // -1.0 to 1.0 vector holesize = <1.0, 0.05, 0.0>; // max X:1.0 Y:0.5 vector topshear = <0.0, 0.0, 0.0>; // -0.5 to 0.5 vector profilecut = <0.0, 0.0, 0.0>; // 0.0 to 1.0 vector taper_a = <0.0, 0.0, 0.0>; // 0.0 to 1.0 float revolutions = 3.0; // 1.0 to 4.0 float radiusoffset = 1.0; // -1.0 to 1.0 float skew = 0.0; // llSetPrimitiveParams( [PRIM_TYPE, PRIM_TYPE_RING, PRIM_HOLE_DEFAULT,
cut, hollow, twist, holesize, topshear, profilecut, taper_a, revolutions, radiusoffset, skew] );</lsl>