llSetDamage

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Revision as of 22:50, 25 January 2007 by Strife Onizuka (talk | contribs)
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   Outdated templated used

Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.

  Either 'func_desc' or 'return_type' & 'return_text' must be defined

(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)

Summary

Function: llSetDamage( float damage );
0.0 Forced Delay
10.0 Energy
• float damage

Sets the amount of damage that will be done to an object that this task hits. Task will be killed.

Examples

Deep Notes

Signature

function void llSetDamage( float damage );