llMoveToTarget

From Second Life Wiki
Revision as of 00:12, 10 December 2009 by WarKirby Magojiro (talk | contribs) (Added note for 0.0 Tau)
Jump to navigation Jump to search

Summary

Function: llMoveToTarget( vector target, float tau );
0.0 Forced Delay
10.0 Energy

Critically damp to target in tau seconds (if the script is physical)

• vector target region position
• float tau seconds to critically damp in

To stop the object from maintaining the target positions use llStopMoveToTarget
To change the rotation in the same manner use llLookAt or llRotLookAt.

Caveats

Examples

Drop this script in a prim to have it follow the prim owner. <lsl> default {

   state_entry()
   {
       vector pos = llGetPos();
       llSetStatus(STATUS_PHYSICS, TRUE);
       // Little pause to allow server to make potentially large linked object physical.
       llSleep(0.1);
       llMoveToTarget(pos,0.4);
       // Look for owner within 20 meters in 360 degree arc every 1 seconds.
       llSensorRepeat("", llGetOwner(), AGENT, 20.0, PI,1.0);
   }
   sensor(integer total_number)
   {
       // Get position of detected owner
       vector pos = llDetectedPos(0);
       // Offset back one metre in X and up one metre in Z based on world coordinates.
       // Offset relative to owner is possible but beyond the scope of this example.
       vector offset =<-1,0,1>;
       pos+=offset;
       llMoveToTarget(pos,0.4);     
   }

}

</lsl>

Notes

  • When slowly moving to a lower Z value, beware of SVC-2441 - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + <10, 10, -10>, you can end up at .z-10 several meters before getting to .x-10 and .y-10. There is a demo object in the JIRA which shows this effect.
  • A llMoveToTarget call seems to persist even if physics is turned off. This is a useful trick on sluggish sims where the object can drop a bit between the call to enable physics and the call to llMoveToTarget - just do the llMoveToTarget before setting the object to physical.
  • Calling llMoveToTarget with a Tau of 0.0 will silently fail, and do nothing.

See Also

Functions

•  llStopMoveToTarget
•  llLookAt
•  llRotLookAt
•  llTarget

Deep Notes

Signature

function void llMoveToTarget( vector target, float tau );