REGION FLAG FIXED SUN

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Revision as of 03:53, 30 May 2008 by Strife Onizuka (talk | contribs) (New page: {{LSL Constant |name=REGION_FLAG_FIXED_SUN |type=integer |value={{LSL Hex|0x00000010|}} |desc=This is a flag used with llGetRegionFlags to check if the sun's position has been fixed in...)
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Description

Constant: integer REGION_FLAG_FIXED_SUN = 0x00000010;

The integer constant REGION_FLAG_FIXED_SUN has the value 0x00000010

This is a flag used with llGetRegionFlags to check if the sun's position has been fixed in the region.

Caveats


Related Articles

Constants

Flag Value Description
REGION_FLAG_ALLOW_DAMAGE 0x00000001 Find if a region is entirely damage enabled
REGION_FLAG_FIXED_SUN 0x00000010 Find if a region has a fixed sun position
REGION_FLAG_BLOCK_TERRAFORM 0x00000040 Find if a region terraforming disabled
REGION_FLAG_SANDBOX 0x00000100 Find if a region is a sandbox
REGION_FLAG_DISABLE_COLLISIONS 0x00001000 Find if a region has disabled collisions
REGION_FLAG_DISABLE_PHYSICS 0x00004000 Find if a region has disabled physics
REGION_FLAG_BLOCK_FLY 0x00080000 Find if a region blocks flying
REGION_FLAG_ALLOW_DIRECT_TELEPORT 0x00100000 Find if a region allows direct teleports
REGION_FLAG_RESTRICT_PUSHOBJECT 0x00400000 Find if a region restricts llPushObject calls

Functions

•  llGetRegionFlags

Deep Notes

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Signature

integer REGION_FLAG_FIXED_SUN = 0x00000010;