llSitTarget

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Revision as of 08:36, 26 February 2010 by Strife Onizuka (talk | contribs)
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Summary

Function: llSitTarget( vector offset, rotation rot );
0.0 Forced Delay
10.0 Energy

Set the sit location for the prim. The sit location is relative to the prim's position and rotation.

• vector offset Additional position for the sit target in local prim coordinates.
• rotation rot Additional rotation for the sit target relative to the prim rotation.

If offset == <0.0, 0.0, 0.0> then the sit target is removed.

Specification

llSitTarget sets the position for the Agent Target (Advanced -> Character -> View Agent Target). The position of the target is based on rot and the offset[1].

Caveats

  • Once a sit target is removed llAvatarOnSitTarget will only return NULL_KEY.
  • Removing or deactivating the script that sets the sit target will not remove the prim's sit target.
    • Sit target is a prim property and not dependent on a script for its continued existence.
  • To remove sit target, use the following:

<lsl>llSitTarget(ZERO_VECTOR,ZERO_ROTATION);</lsl>

  • Shift-copying a prim with a sit target, without a script that will set the sit target again, will not keep the sit target on the copy. (The copy is in the original location when shift-copying.)
  • There is no way to remove the Sit option from the pie menu.
    • It will appear to be removed if the llSetSitText is set to a space " " or similar transparent string.
  • Attachments cannot be sat upon.
  • rot affects the position of the sit-target in a non-intuitive way[1].
    • llSetLinkPrimitiveParams is an easy work-around.
    • Animations are relative to the Agent Target, but the Agent Target isn't described by the animation.
  • llSitTarget does not update position of an already seated avatar.
  • offset is limited to 300.0 meters on each axis. The x, y and z components must be in the range [-300, 300.0].
    • If they are outside the acceptable range they are rounded to the closest limit.

Examples

<lsl>default {

   state_entry()
   {
       llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
   }
}</lsl>

Useful Snippets

UpdateSitTarget

<lsl>//Sets / Updates the sit target moving the avatar on it if necessary. UpdateSitTarget(vector pos, rotation rot) {//Using this while the object is moving may give unpredictable results.

   llSitTarget(pos, rot);//Set the sit target
   key user = llAvatarOnSitTarget();
   if(user)//true if there is a user seated on the sittarget, if so update their position
   {
       vector size = llGetAgentSize(user);
       if(size)//This tests to make sure the user really exists.
       {
           //We need to make the position and rotation local to the current prim
           rotation localrot = ZERO_ROTATION;
           vector localpos = ZERO_VECTOR;
           if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
           {
               localrot = llGetLocalRot();
               localpos = llGetLocalPos();
           }
           pos.z += 0.4;
           integer linkNum = llGetNumberOfPrims();
           do{
               if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
               {
                   llSetLinkPrimitiveParams(linkNum,
                                           [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                            PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                   jump end;//cheaper but a tad slower then return
               }
           }while( --linkNum );
       }
       else
       {//It is rare that the sit target will bork but it does happen, this can help to fix it.
           llUnSit(user);
       }
   }
   @end;

}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge</lsl>

GetSitTarget

<lsl>list GetSitTarget(integer prim, key av) {//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place!

//This is highly unlikely to be ever noticed unless compounded over time.
//Do not use while moving (like in a moving vehicle)!!!
   vector tp = llGetAgentSize(av);
   if(tp)
   {
       if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
           prim = llGetLinkNumber();
       
       list details = [OBJECT_POS, OBJECT_ROT];
       rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
       rotation r = llList2Rot(details, 3) / f;
       return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
   }
   return [];

}//Written by Strife Onizuka</lsl>

See Also

Events

•  changed

Functions

•  llSetSitText
•  llAvatarOnSitTarget
•  llUnSit

Deep Notes

Footnotes

  1. ^ It is widely considered that the rot should not affect the position, unfortunately the sit target code is a "Wikipedia logo"lava-flow. ~ SVC-2277
  2. ^ The ranges in this article are written in Interval Notation.

Signature

function void llSitTarget( vector offset, rotation rot );