PRIM TEXTURE

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Revision as of 05:21, 13 August 2008 by Stickman Ingmann (talk | contribs) (added mention of texture constants)
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Description

Constant: integer PRIM_TEXTURE = 17;

The integer constant PRIM_TEXTURE has the value 17

Used to get or set the texture settings of a prim's face.

llSetPrimitiveParams

[ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]
• integer face face number or ALL_SIDES
• string texture a texture in the inventory of the prim this script is in or a UUID of a texture
• vector repeats x and y range from 0.0 to 100, in 0.01 increments (z is ignored)
• vector offsets x and y range from -1 to 1 (z is ignored)
• float rotation_in_radians angle in radians

Used with llSetPrimitiveParams & llSetLinkPrimitiveParams. The following constants can be used for the texture value: TEXTURE_BLANK, TEXTURE_DEFAULT, TEXTURE_PLYWOOD, TEXTURE_TRANSPARENT, and TEXTURE_MEDIA.

Caveats

  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_TEXTURE, integer face ]);

Returns the list [ string texture, vector repeats, vector offsets, float rotation_in_radians ]

• integer face face number or ALL_SIDES

• string texture a texture in the inventory of the prim this script is in or a UUID of a texture
• vector repeats x and y range from 0.0 to 100, in 0.01 increments (z is ignored)
• vector offsets x and y range from -1 to 1 (z is ignored)
• float rotation_in_radians angle in radians

Caveats

Caveats


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Signature

integer PRIM_TEXTURE = 17;