llLoopSoundSlave

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Revision as of 00:14, 21 August 2008 by Potissimus LeSabre (talk | contribs) (made the mistake of hitting save instead of preview, had to go back and change a letter case)
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Summary

Function: llLoopSoundSlave( string sound, float volume );
0.0 Forced Delay
10.0 Energy

Plays attached sound looping at volume, synced to most audible sync master

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

<LSL> default {

  state_entry()
  {
     llLoopSoundSlave("sound name",.05);
  }

}

</LSL>

See Also

Functions

•  llLoopSound
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited
•  llPlaySound

Deep Notes

Signature

function void llLoopSoundSlave( string sound, float volume );