Beta Server Office Hours/Minutes/2010-05-13
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Revision as of 16:12, 13 May 2010 by Oskar Linden (talk | contribs) (Created page with 'Category:Beta Server Office Hours - Minutes This meeting was held on May 13th, 2010 = Agenda =* Discuss resolution of previous open items. * Updates ** [[Release_Notes/Seco...')
This meeting was held on May 13th, 2010
= Agenda =* Discuss resolution of previous open items.
- Updates
- 1.40 is on ADITI
- Havok 7
- http://wiki.secondlife.com/wiki/Havok_7_Beta_Home
- testing guidelines
- use physical stuff
- hit it hard
- HTTP Textures
- Transport of textures from the simulator over HTTP instead of via UDP this should enable more reliable and faster texture loading in the viewer, to enable the feature in viewer 2 use the develop menu and enable HTTP Textures.
- LSL Changes
- llGetLinkNumberOfSides(integer linknum);
- New primitiveparam: PRIM_DESC
- New primtiveparam: PRIM_NAME
- Region Crossing Improvements
- (improvements for avatars with and without attachments on region crossings and teleporting into regions) Improvements are based on how the region handles the crossing and not related to changes in the scripting engine, these improvements dont apply to region crossing on a vehicle. These improvements should allow faster crossing as well as a less spiky simulator fps when avatars enter a region.
- Maintenance Bugfixes
- SVC-388: llGetScriptName() returns script's old name
- SVC-3306: Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options
- SVC-1773: STATUS_BLOCK_GRAB only affects individual prims in a linkset
- User can still access a group owned location after being ejected from the group if their home location is set to the group land.
- SVC-3556: Intra-Region teleport not possible when region is full
- SVC-1150: llOverMyLand returns false positives when avatar is not over owner's land but close by in another sim
- A few more things that require a new viewer and will be going into public beta soon.
- Havok 7
- Getting private regions into ADITI for 1.40 testing (please use SVC-5755)
- I'm locking this at the end of the week.
- Bug filing tips:
- https://jira.secondlife.com/secure/Dashboard.jspa
- Click "Create New Issue"
- Select Project: "2. Second Life Service - SVC"
- Select Issue Type: "Bug"
- Choose Affects Version/s: 1.40 Server (Unreleased Version)
- If you know it's a Havok 7 bug you can select "Havok 7 Beta" for the Affects Version/s.
- Be verbose and descriptive.
- Be sure to add your evnironment.
- 1.40 is on ADITI
- Releases
- Any other business
Resolved Items
Meeting Minutes
- We talked about all that is in 1.40.
- There are no release notes linekd yet, but the above is a pretty complete list.
Transcript
Transcript of Oskar Linden's Beta Server Office Hour for May 13th, 2010:
- [15:01] Oskar Linden: am I naked for anyone else?
- [15:01] Forest Klaar: wow its smoooth and reactive
- [15:01] Oskar Linden: if so, luck you
- [15:01] Ilana Debevec: I was naked before, now I'm a poofy :)
- [15:01] SHAMUS Carter: ruth ruht we have all been ruth
- [15:02] Oskar Linden: well, welcome to the new aditi
- [15:02] Simon Linden: All grey to me
- [15:02] Oskar Linden: 1.40 in all her hotness
- [15:02] SHAMUS Carter: *:-.,_,.-:*'``'*Yayyyyyyy!!!!*:-.,_,.-:*'``'*
- [15:02] Object: Hello,: Avatar!
- [15:02] Techwolf Lupindo: I'me using the http textrue featrue of snowglobe. It works.
- [15:02] Oskar Linden: looks like someone was having fun with the platform arear
- [15:02] Oskar Linden: looks great :-D
- [15:03] SHAMUS Carter: Yus !
- [15:03] Forest Klaar: lol
- [15:03] Oskar Linden: i say we wait a few minutes more
- [15:03] Oskar Linden: see who straggles in
- [15:03] Skills Hak: o.o
- [15:03] Techwolf Lupindo: Did all the regines near Morris get purged? Or was there that much prim litter?
- [15:03] Skills Hak: hi
- [15:03] SHAMUS Carter: purge
- [15:04] Oskar Linden: we did some cleanup
- [15:04] Oskar Linden: thank you milo!
- [15:04] Oskar Linden: milo took a sledgehammer to ADITI this week
- [15:04] Techwolf Lupindo: I came here a couple days ago testing out snowglobe and notice this entire area was nothing but an empty field.
- [15:04] Conover's Flight-Helper: 6.3.3 (WEAR ME!): Flight-helper is ready and operational.
- [15:04] SHAMUS Carter: ahh feed the hamsters?
- [15:05] Oskar Linden: soooo
- [15:05] Oskar Linden: here is the agenda
- [15:05] Yuu Nakamichi: Hi Oskar, Simon
- [15:05] Oskar Linden: [1]
- [15:05] Oskar Linden: again, welcome all for coming today
- [15:05] Lares Carter: heya everyone
- [15:05] Oskar Linden: this has been a long time coming it seems
- [15:05] ANSI Soderstrom: hi all
- [15:05] Oskar Linden: sorry I couldn't get 1.40 up for last weekend?
- [15:05] SHAMUS Carter: it happens
- [15:06] Moundsa Mayo: Hi Kitto
- [15:06] SHAMUS Carter: at least it's up now
- [15:06] Oskar Linden: we were working real hard friday afternoon
- [15:06] Oskar Linden: milo was all over it
- [15:06] Oskar Linden: but in the end we were blocked with some merging issues
- [15:06] Xugu Madison: That's actually a point, as I've been pushing for us to move to hg, what broke?
- [15:06] Oskar Linden: hg broke X-D
- [15:06] Skills Hak: eep
- [15:06] LordGregGreg Back: lol
- [15:06] Oskar Linden: I saw that and was like, alright I'm going to the bar
- [15:07] Oskar Linden: we all dropped from irc like flies
- [15:07] Oskar Linden: anyway
- [15:07] Oskar Linden: 1.40 is up now
- [15:07] Oskar Linden: we've already gotten some bug reports
- [15:07] NexusIndustries Scribe: Jeez, I had to dig up a year+ old password.
- [15:07] SHAMUS Carter: Yus !
- [15:08] NexusIndustries Scribe: Couldnt even remember an old one for my main
- [15:08] SHAMUS Carter: talk to oskar to get a refresh
- [15:08] Oskar Linden: nexus, IM me on AGNI and I'll get your accounts updated
- [15:08] Oskar Linden: alright so lets jump into the meat of this
- [15:08] NexusIndustries Scribe: is Faust Vollmar, has IMed you before resorting to guesswork.
- [15:08] Oskar Linden: Havok 7. nothing new there
- [15:09] Oskar Linden: besides the fact that it is fully merged in now
- [15:09] SHAMUS Carter: *:-.,_,.-:*'``'*Yayyyyyyy!!!!*:-.,_,.-:*'``'*
- [15:09] xstorm Radek: ok i will give Oskaer the throne
- [15:09] Oskar Linden: the info here still applies
- [15:09] Oskar Linden: [2]
- [15:09] Oskar Linden: the oatmeals should still be working
- [15:09] NexusIndustries Scribe: Should there be any immediate performance/efficiency improvement, even without any new features yet?
- [15:09] Oskar Linden: there are still the debug regions out there
- [15:09] Oskar Linden: no point testing stuff on them unless you find a crasher
- [15:10] SHAMUS Carter: remember write jirras with out them they don't know what broke
- [15:11] Charlene Trudeau: oooo, new
- [15:11] Oskar Linden: so basically just test your physics stuff
- [15:11] Oskar Linden: hit it with your best shot
- [15:11] NexusIndustries Scribe: gets ready to whip up something that rezzes absurd rates of bullets.
- [15:11] Oskar Linden: make me proud and find some bugs
- [15:11] Pistolet a: pasteques: Enter Mouselook to shoot me!
- [15:11] Oskar Linden: NOT NOW :-D
- [15:11] Oskar Linden: :-p
- [15:11] NexusIndustries Scribe: =p
- [15:11] SHAMUS Carter: :-D
- [15:11] Oskar Linden: after the meeting
- [15:11] NexusIndustries Scribe: I didn't mean right now.
- [15:12] Techwolf Lupindo: :-)
- [15:12] Object: Link: number 1 was touched
- [15:12] Kitto Flora: Oatmeal sim was full when I tried testing
- [15:12] Rex Cronon: hello everybody
- [15:12] Oskar Linden: HTTP Textures is in 1.40
- [15:12] SHAMUS Carter: *:-.,_,.-:*'``'*Yayyyyyyy!!!!*:-.,_,.-:*'``'*
- [15:12] ANSI Soderstrom: oh ok
- [15:12] Oskar Linden: Maestro worked long and hard on that so thank him
- [15:12] Monty Linden: wants to say "bring it on"
- [15:12] Monty Linden: but knows what will happen
- [15:12] SHAMUS Carter: so http texturtes filay works?
- [15:12] Ryu Darragh: waves
- [15:12] Oskar Linden: filay?
- [15:12] xstorm Radek: odd
- [15:12] SHAMUS Carter: and it's not aplecibpo anymore
- [15:12] Ryu Darragh: Typonese for finally
- [15:12] Techwolf Lupindo: CAn't wait for 1.40 to hit maingrid. Http texture active while gridhunting...rezzing testing galore.
- [15:13] Oskar Linden: maestro anything they can do to help with HTTP Textures ?
- [15:13] xstorm Radek: i just got lindens for taking a screen shot ?
- [15:13] Ovaltine Constantine: llDetectedLinkNumber() broke
- [15:13] Maestro Linden: well, 2.0.1 release viewer has some bugs with HTTP Textures,
- [15:13] SHAMUS Carter: yep
- [15:13] Latif Khalifa: http textures worked on opensim for a while, the downoads speeds aer awesome
- [15:13] Maestro Linden: but the public source repository has a fix for those bugs, as of ~10 days ago
- [15:13] Latif Khalifa: (when the viewer doesn' crash on them)
- [15:13] Ryu Darragh: They would be.
- [15:14] Maestro Linden: and yes, there's a big improvement in texture loading performance with http textures enabled
- [15:14] Ryu Darragh: Client only operation.
- [15:14] xstorm Radek: hi Ryu :-)
- [15:14] Yuu Nakamichi: do you need to enable http textures in the viewer?
- [15:14] SHAMUS Carter: hi ryu
- [15:14] Maestro Linden: Yuu: yep
- [15:14] Techwolf Lupindo: Yuu, yes
- [15:14] Ryu Darragh: Hiyas, Xstorm, SHAMUS
- [15:14] Yuu Nakamichi: ok
- [15:14] xstorm Radek: hi Simon
- [15:14] Maestro Linden: the option is under Develop->HTTP Textures
- [15:14] Yuu Nakamichi: yup, I saw it
- [15:14] Techwolf Lupindo: It's under the "Develop" menu.
- [15:14] Charlene Trudeau: I have that on and I still have lots of grey avatars
- [15:14] Charlene Trudeau: had it on before I logged in
- [15:15] SHAMUS Carter: or advanced debugsetign imagepiline use http
- [15:15] Maestro Linden: lots of grey avatars here without HTTP Textures :)
- [15:15] Oskar Linden: you are all naked for me
- [15:15] Oskar Linden: some good... some bad :-(
- [15:15] Skills Hak: :|
- [15:15] Charlene Trudeau: lol
- [15:15] xstorm Radek: hi Milo and please no killing people in a yellow rainjacket
- [15:15] Latif Khalifa: tht's the other side of it, what about UploadBakedTexture cap that was disabled server side for being buggy?
- [15:15] Skills Hak: im a cloud
- [15:15] Maestro Linden: hides his shame
- [15:15] Techwolf Lupindo: ctrl-shift-3 and see if the green three letters are "HTP"
- [15:15] xstorm Radek: oh crap
- [15:15] Charlene Trudeau: Maestro, they are just pixels
- [15:15] Maestro Linden: it's still buggy and disabled server-side
- [15:16] Object: Hello,: Avatar!
- [15:16] xstorm Radek: server says i have no lindens now lol
- [15:16] Latif Khalifa: Maestro, any timeline for re-enabling it?
- [15:16] Charlene Trudeau: state is REQ
- [15:16] xstorm Radek: but its showing 13,966 on my screen
- [15:16] Maestro Linden: I'm not aware of the timeline.. let me ask
- [15:16] Ryu Darragh: And I have 44,500 $L Go figure :P
- [15:16] Latif Khalifa: (would solve a lot of avatar baking issues)
- [15:16] SHAMUS Carter: 114
- [15:16] SHAMUS Carter: hehe
- [15:16] Pistolet a: pasteques: Enter Mouselook to shoot me!
- [15:17] xstorm Radek: crap what did we bork now ?
- [15:17] xstorm Radek: yes screen shots are not working now
- [15:17] Forest Klaar: glad my mushroom did not move
- [15:17] Ardy Lay: Snapshot => BEWM
- [15:18] Oskar Linden: we did get some LSL changes in
- [15:18] xstorm Radek: Oskar caoh stuff is buggy
- [15:18] Forest Klaar: I did activate my httpTextures and crashed
- [15:18] NexusIndustries Scribe: LSL changes? Do tell.
- [15:18] SHAMUS Carter: lsl changes
- [15:18] Eddi Decosta: heya ..
- [15:18] Oskar Linden: milo you wanna talk about the new LSL changes?
- [15:19] Rex Cronon: hi
- [15:19] Ryu Darragh: perks up his ears at "lsl changes"
- [15:19] NexusIndustries Scribe's: attention is now entirely upon Milo
- [15:19] Rex Cronon: do we finally get arrays:)
- [15:19] Milo Linden: kelly has added the function llGetLinkNumberOfSides(integer linknum);
- [15:19] Object: Link: number 2 was touched
- [15:19] ANSI Soderstrom: o.O
- [15:19] Object: Link: number 1 was touched
- [15:19] Oskar Linden: milo?
- [15:19] Oskar Linden: sry
- [15:19] ANSI Soderstrom: ty kelly
- [15:19] Oskar Linden: :-p
- [15:19] ANSI Soderstrom: love u
- [15:20] ANSI Soderstrom: o.O
- [15:20] Milo Linden: also the prim params PRIM_DESC and PRIM_NAME
- [15:20] Latif Khalifa: \o/
- [15:20] NexusIndustries Scribe: Endless love for that.
- [15:20] Xugu Madison: Excellent!
- [15:20] NexusIndustries Scribe: Oh thank god.
- [15:20] Ilana Debevec: welll htat will save me about 30 scripts in some things :)
- [15:20] Charlene Trudeau: wooot
- [15:20] Rex Cronon: for any prim in the link set?
- [15:20] Lares Carter: awesome =)
- [15:20] Ryu Darragh: wishes we had llWriteNotecardLine() (note: Not llCreateNotecard() )
- [15:20] Object: Link: number 2 was touched
- [15:20] ANSI Soderstrom: get a drink on me
- [15:21] Milo Linden: i think it should work in link sets
- [15:21] SHAMUS Carter: yah but every edit the notecards uuid chages dosent?
- [15:21] Ryu Darragh: Not neccessarily.
- [15:21] Ryu Darragh: Can be kept until another "bake" command is issued.
- [15:21] xstorm Radek: wth was that
- [15:22] Ilana Debevec: I would pay good money for llRenameInventory (assuming it's not hiding in there already)
- [15:22] Techwolf Lupindo: Use child prim descriptions to store data. Although limited, still better then having user redo all there settings after a reset.
- [15:22] WolfPup Lowenhar: ok every time i turn on http textures here i crash so im leaving it off for now
- [15:22] Xugu Madison: Ryu; we're more likely to see proper persistant storage, than notecard writing, I believe
- [15:22] NexusIndustries Scribe: had hoped for llGetLinkDesc cause of the list processing overhead, but PrimParams will do.
- [15:22] Ryu Darragh: That would be acceptable, but ammounts to the same thing.
- [15:23] Ilana Debevec: metoo, I wish had fully get/set link suite.. lists get expensive
- [15:23] xstorm Radek: Rezzing...
- [15:23] Ryu Darragh: speaks Typonese, too.
- [15:23] xstorm Radek: Rezzing...
- [15:23] Oskar Linden: there were some quote "Region Crossing Improvements" unquote
- [15:23] xstorm Radek: Rezzing...
- [15:23] ANSI Soderstrom: ANVIL
- [15:23] Oskar Linden: so cross regions and see if they work better
- [15:23] Gooden Uggla: oh?
- [15:23] SHAMUS Carter: ohhh?>
- [15:23] Oskar Linden: from the notes: (improvements for avatars with and without attachments on region crossings and teleporting into regions) Improvements are based on how the region handles the crossing and not related to changes in the scripting engine, these improvements dont apply to region crossing on a vehicle. These improvements should allow faster crossing as well as a less spiky simulator fps when avatars enter a region.
- [15:24] SHAMUS Carter: so vehicles are still not going to cross well
- [15:24] Oskar Linden: do we have ajira bot here?
- [15:24] Simon Linden: Hmm, I wouldn't put money on the "faster crossings" but it should have less spiky lag for others in the region
- [15:24] Latif Khalifa: i wish the other half that spikes the sims was fixed too, exit
- [15:24] Ilana Debevec: was flying aound earlier and notices crossings seemd to be smoother
- [15:24] Oskar Linden: svc-1
- [15:24] Oskar Linden: hm
- [15:24] Oskar Linden: guess not
- [15:24] Oskar Linden: who has one?
- [15:24] Kitto Flora: Sounds like no Orient Express for a while
- [15:24] Forest Klaar: noticed this too
- [15:25] Latif Khalifa: Simon, this is only the entry part, right? Exit is not included in 1.40?
- [15:25] Simon Linden: Right, it's lag reduction for others inside the region when new stuff comes in, or TPs arrive
- [15:25] Ovaltine Constantine: Guize, I'm playing with some scripts as we speak, and they're spontaneously switching to Not Running
- [15:26] Ryu Darragh: Are there two adjacent 1.40 regions? Have one thing to test relating to that aspect.
- [15:26] Latif Khalifa: well at least half of the issue is solved, as the region lag on avatars exiting almost as bad
- [15:26] Object: Hello,: Avatar!
- [15:26] Object: Hello,: Avatar!
- [15:26] Ryu Darragh: Bridges from region to region. Currently need a huge overlap or you fall through the prims on the other region.
- [15:26] SHAMUS Carter: Yus ! ryu there are a lot of 1.40 region
- [15:26] NexusIndustries Scribe: Well lets not forget the whole mono thing. I don't think this has to do with that?
- [15:26] Object: Touched.:
- [15:26] Gooden Uggla: points at rizal
- [15:27] Kitto Flora: Ryu: Old problem, reult of fundimental system
- [15:27] Simon Linden: No, the lag when firing up new mono scripts isn't fixed. That requires a mono version update, which is sometime in the future
- [15:27] Ryu Darragh: The Avatar improvments may have affected it. Be nice to know before hand :P
- [15:27] Maestro Linden: Ryu: aside from the oatmeal regions and ahern, I think all the public regions on aditi are running 1.40
- [15:27] Oskar Linden: everything you can get to besides ahern has 1.40
- [15:27] Ryu Darragh: Danke, Maestro :)
- [15:27] Oskar Linden: the core oatmeals have 1.40
- [15:27] Object: Link: number 1 was touched
- [15:28] Oskar Linden: 3 are debug regions
- [15:28] Gooden Uggla: since it came up... how's the linux upgrade/mono upgrade planning going?
- [15:28] Milo Linden: i left sandbox island on 1.28 too
- [15:28] Milo Linden: 1.38
- [15:28] Milo Linden: all other sandboxes are 1.40
- [15:28] SHAMUS Carter: good plan havign a 1.38 test sim or two for comperacxion
- [15:28] Simon Linden: Gooden - sorry, I don't know any details except it's pretty high up on Babbage's list because a bunch of fixes and new stuff rely on it
- [15:28] Ryu Darragh: Can test at any border where I can build both sides.
- [15:29] Charlene Trudeau: what about estate regions? are any of them on 1.40?
- [15:29] xstorm Radek: OMG!! Sandbox island is a sim i crashed in to lol
- [15:29] Oskar Linden: anyone who asked for their region to be up has had it brought up charlene
- [15:29] Charlene Trudeau: oh good :)
- [15:29] Oskar Linden: so we have a few maintennance bug fixes
- [15:29] xstorm Radek: wow thank you :-)
- [15:29] Charlene Trudeau: I saw it was running again but didn't check the server level :)
- [15:29] Oskar Linden: * SVC-388[c]: llGetScriptName() returns script's old name
- * SVC-3306[c]: Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options]
- * SVC-1773[c]: STATUS_BLOCK_GRAB only affects individual prims in a linkset]
- * User can still access a group owned location after being ejected from the group if their home location is set to the group land.
- * SVC-3556[c]: Intra-Region teleport not possible when region is full]
- * SVC-1150[c]: llOverMyLand returns false positives when avatar is not over owner's land but close by in another sim]
- [15:29] Ryu Darragh: Region = Estate in that sense, since regions are on one simulator for all parts of them, Charlene.
- [15:30] Charlene Trudeau: and thank you for restoring, it Oskar :)
- [15:30] Oskar Linden: thank milo charlene
- [15:30] Maestro Linden: ryu: the sandbox cordova / sandbox goguen border should allow building on both sides
- [15:30] Charlene Trudeau: Thank you, Milo :)
- [15:30] Ryu Darragh: Cool :)
- [15:30] Milo Linden: pleasure, they should all have updated simstates as of yesterday
- [15:30] Lares Carter: Thanks Milo :)
- [15:31] Oskar Linden: there are some other new things in 1.40 that I can't tell you about yet
- [15:31] NexusIndustries Scribe: I'm surprised I never ran into 388, since I change script names on version increases and one of my projects calls for it...
- [15:31] Oskar Linden: they will be announced soon, but it's not my pr plan
- [15:31] Kitto Flora: Are Cordova and goguen on prrim return timers?
- [15:31] SHAMUS Carter: oh but why
- [15:31] Oskar Linden: they'll be available in newer viewer versions
- [15:31] Ilana Debevec: oh come on, we won't tell anyone :)
- [15:31] Charlene Trudeau: so keep watching for new beta viewers?
- [15:31] SHAMUS Carter: ahh so stuff that needs 2.1?
- [15:31] Oskar Linden: things like ************ and *************
- [15:31] Charlene Trudeau: :)
- [15:31] Xugu Madison: Does PR like tormenting us?
- [15:31] Milo Linden: kitto if they are i'll go remove them
- [15:32] Oskar Linden: oh and the *********** of the *********** in 2.1 ********* when you **********
- [15:32] NexusIndustries Scribe: Xugu: In short, yes. =p
- [15:32] Oskar Linden: who put that linden sekrits filtering code into the chat server?
- [15:32] Monty Linden: and faster ************ as well
- [15:32] Kitto Flora: TY Milo - spending an hour installing border crossing test fixures and having them returned is mighty unpopular ;)
- [15:32] Moundsa Mayo: ***** did
- [15:32] Yuu Nakamichi: *censored*
- [15:32] Oskar Linden: we generally don't ever return much on ADITI
- [15:33] SHAMUS Carter: /* nocomment */
- [15:33] Oskar Linden: I will be trying to keep Morris cleaner
- [15:33] Oskar Linden: since we need her for meetings
- [15:33] Gooden Uggla: 's eyes roll so fast that the sockets emit smoke
- [15:33] xstorm Radek: what about the problem of physics that keeps stopping and avatars that was getting stuck at log off ? will they get fix ?
- [15:33] Oskar Linden: what problem was that xstorm?
- [15:33] WolfPup Lowenhar: -*@ ROFL @*- gooden
- [15:34] SHAMUS Carter: oh and will the ghosting problems ever be fixed?
- [15:34] xstorm Radek: well i have seen the physics stop 3 times now on Oatmeal 10
- [15:34] Oskar Linden: hmm
- [15:34] Oskar Linden: I don't know about that
- [15:34] Maestro Linden: That might just be a sim crash, xstorm
- [15:35] xstorm Radek: and on Agni people are still getting turn phantom and stuck on crash and log off
- [15:35] Maestro Linden: if everything including chat also stops..
- [15:35] Oskar Linden: anyone that has special region requests can get them in here still: https://jira.secondlife.com/browse/SVC-5755
- [15:35] Oskar Linden: I'll be closing that out soon
- [15:35] SHAMUS Carter: xstorm that is ghosting
- [15:35] xstorm Radek: can not be a sim crash i can tp in to the sim and tp out of the sim
- [15:35] SHAMUS Carter: av's love to ghost on angi
- [15:36] Ryu Darragh: Got stuck in "Unknown" region waaaay under Cordova when I tried to teleport from there tonight :P
- [15:36] NexusIndustries Scribe: I had some poor noob ghosted out on my home sim for like a week.
- [15:36] xstorm Radek: and when i did a physics test the physics was not running
- [15:36] SHAMUS Carter: hum maby h7 stalls?
- [15:37] xstorm Radek: so there is a problem just can not get it to do it on command
- [15:37] Oskar Linden: i'm not sure all of what you guys are talking about
- [15:37] Oskar Linden: do you have jira issues for these things?
- [15:37] xstorm Radek: Havok 7 was still running thats the odd part
- [15:38] Kitto Flora: xstorm, how did you know that H7 was still running?
- [15:38] xstorm Radek: not yes this Oatmeal problem will not do it on command
- [15:38] Oskar Linden: ok. well keep looking into it and let me know if you find anything solid k?
- [15:38] Ryu Darragh: I hadn't logged into Aditi in many, many months, so when I logged in to visit and be a pest, I ended up at Cordova ("The region you were on is not available..."). I tried to teleport here and sank under the ground and got frozen in "Unkown" region and had to relog.
- [15:38] SHAMUS Carter: [3]
- [15:38] Latif Khalifa: "ghosting" is when sim fails to log you off, you get stuck in a sim, and unable to login to second life again. only fix is to restart that region, plenty of jira's about it
- [15:39] Charlene Trudeau: Oskar, do you need anything on the order of Homestead or Open Space to test their reactions to things on 1.40?
- [15:39] Oskar Linden: ok latif
- [15:39] xstorm Radek: ok thats type of ghosting i call a phantom avatar lol
- [15:39] Oskar Linden: there are both scattered about Charlene
- [15:39] Ryu Darragh: And "Ghost Prims" are prims stuck in the physics engines memory cache and sometimes even a user restart won't clear them.
- [15:39] Rex Cronon: the bad thing is, that even if u r ghosted on damage enabled land, u get no damage
- [15:40] Latif Khalifa: Rye, I haven't seen ghosted prims in a while
- [15:40] xstorm Radek: ghosted avatars are dirty data left on server side
- [15:40] Ilana Debevec: Oskar, any APPROXIMATE time frame for 1.40 to the main grid? I've got things waiting on PRIM_NAME & PRIM_DESC
- [15:40] SHAMUS Carter: i say a ghost prim just last week
- [15:40] Kitto Flora: You need Bell Book and Candle.
- [15:40] Ryu Darragh: I did a month or so ago. That time, region restart cleared it.
- [15:40] Oskar Linden: tentative date is June 7th for a full grid roll
- [15:40] Oskar Linden: with a pilot the week before
- [15:40] xstorm Radek: we get ghosted prims in trendone mainland a lot
- [15:40] NexusIndustries Scribe: I get ghost prims happening when I play with volumedetect. Kinda annoying. >.<
- [15:41] Ilana Debevec: ty
- [15:41] Xugu Madison: Oskar, and any sort of timeframe for 1.42 with the the Mono freeze fix back in?
- [15:41] NexusIndustries Scribe: Speaking of, I really wish VD detected land_collision*
- [15:41] Oskar Linden: so this weekend and next week is the best window for you all to do your best on hitting 1.40
- [15:41] Oskar Linden: after that and we are starting to stitch things up
- [15:41] Latif Khalifa: 1.42 will not have new mono, it's the tcmalloc release. i'm keeping fingers crossed mono gets update in 1.44
- [15:41] Ryu Darragh: It's just memory cache cleanup stalled from something upsetting the physics engine, but very annoying. Especially for someone who is not EM on a PI.
- [15:41] Ilana Debevec: so 1.44 is... August'ish?
- [15:41] Xugu Madison: Latif, oops, yes, you're right
- [15:42] Oskar Linden: yeah
- [15:42] Oskar Linden: late july / augustish
- [15:42] Xugu Madison: (I should go sleep while I'm only losing a little bit)
- [15:42] Oskar Linden: mono updates are tentatively planned for 1.44
- [15:42] Ryu Darragh: You can easily detect land_collision and combine them...
- [15:42] Forest Klaar: have a nice day ^^ I also need to have some sleep
- [15:42] Latif Khalifa: keep fingers crossed everyone ;)
- [15:43] NexusIndustries Scribe: volumedetect prims dont pick up land collisions. At all.
- [15:43] Oskar Linden: :-D
- [15:43] NexusIndustries Scribe: They even fall through the ground
- [15:43] Oskar Linden: had to learn to type with fingers crossed
- [15:43] Ryu Darragh: O.o
- [15:43] Ryu Darragh: Odd.
- [15:43] Maestro Linden: speaking of collisions, there's another new LSL feature in 1.40
- [15:43] Ryu Darragh: Unless the prim is both phantom and physical.
- [15:43] SHAMUS Carter: ohhh
- [15:43] Rex Cronon: if your prims move slow u might be able to detect land collisions:)
- [15:43] Maestro Linden: like https://jira.secondlife.com/browse/SVC-3306
- [15:43] Maestro Linden: except the constant names are slightly different
- [15:43] NexusIndustries Scribe: VD and Phantom dont mix
- [15:43] Ryu Darragh: Yeah, Rex..
- [15:43] Ryu Darragh: That's what I was getting at :P
- [15:44] Maestro Linden: Added PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER options to llPassCollisions and llPassTouches.
- [15:44] NexusIndustries Scribe: Yay absurd levels of chatlag. >.<
- [15:44] Maestro Linden: PASS_ALWAYS and PASS_NEVER are pretty self-explanatory
- [15:44] Latif Khalifa: nice, so if no scirpt has touch event it will get passed on PASS_IF_NOT_HANDLED?
- [15:45] xstorm Radek: crap crap crap
- [15:45] Maestro Linden: PASS_IF_NOT_HANDLED means to pass the collision/touch only if there isn't an event handler in the script to process the touch/collision
- [15:45] xstorm Radek: just as i rez in i crashed lol
- [15:45] Latif Khalifa: in the script, or in the whole prim?
- [15:45] NexusIndustries Scribe: has fingers crossed, knocks on wood, salt over shoulder, etc etc etc
- [15:45] Object: Hello,: Avatar!
- [15:45] Kitto Flora: Is PASS_IF_NOT_HANDLED a persistent property of a prim?
- [15:45] NexusIndustries Scribe: Wow that was a message about 10 mins old.
- [15:45] Rex Cronon: btw. what happnes if i buy currency here on beta?
- [15:46] NexusIndustries Scribe: Yay charter internet
- [15:46] Maestro Linden: I think this operates at the prim level
- [15:46] xstorm Radek: HTTP texture if set to active will crash a person
- [15:46] Object: Hello,: Avatar!
- [15:46] Maestro Linden: Kitto: not sure if it persists as a property of a prim. Falcon would know
- [15:46] SHAMUS Carter: jirra timer
- [15:46] Rex Cronon: oh. it tells me to go to wesite
- [15:46] Latif Khalifa: Maestro, it would make sense to work on the task level since the script knows if it has touch hanlder, but it cannot tell if other scripts in the same task do
- [15:46] Oskar Linden: oh right
- [15:46] Oskar Linden: regarding currenct
- [15:46] WolfPup Lowenhar: agrees wiht xstorm as he crashed 3 time by turning on http textures
- [15:47] Skills Hak: :x
- [15:47] Oskar Linden: I gave everyone an extra L$5000
- [15:47] Oskar Linden: might take a relog
- [15:47] Gooden Uggla: just take a snapshot
- [15:47] Latif Khalifa: Oskar, make a mony tree that gives $1000 when you touch it :P
- [15:47] SHAMUS Carter: dose secondlife:///app/balance/request (Refresh the L$ balance) still work?
- [15:47] Kitto Flora: needs inv not L$ :)
- [15:47] Ryu Darragh: So, how did i get 44,500 ? Has a stipend been posted to accounts here all along?
- [15:47] Oskar Linden: LGG?
- [15:47] SHAMUS Carter: yep
- [15:47] xstorm Radek: Oskar can you activate your http textures and let me know what happens >:-)
- [15:48] Rex Cronon: that money tree should ask for a secret handshake:)
- [15:48] Gooden Uggla: BTW, when is LSL going to become default for a script created in a prim?
- [15:48] LordGregGreg Back:
- [15:48] Rex Cronon: thanks for funds:)
- [15:48] Oskar Linden: is not in a 2.0 vwr
- [15:48] xstorm Radek: damn
- [15:48] Oskar Linden: sry
- [15:48] Simon Linden: Build it and they will click
- [15:48] Milo Linden: is and has had http enabled the whole meeting
- [15:48] Oskar Linden: heh
- [15:48] Object: Hello,: Avatar!
- [15:48] Object: Hello,: Avatar!
- [15:49] Conover's Flight-Helper: 6.3.3 (WEAR ME!): Flight-helper is ready and operational.
- [15:49] Skills Hak: greg is hacking my e-moneys :(
- [15:49] Techwolf Lupindo: Http enabled here now. I'me using snowglobe lastest svn.
- [15:49] Latif Khalifa: snowglobe 1.x supports http textures too
- [15:49] Techwolf Lupindo: 2.02 I think.
- [15:49] Yuu Nakamichi: yep
- [15:49] Object: Touched.:
- [15:49] Yuu Nakamichi: and it's working
- [15:49] Object: Touched.:
- [15:49] Gooden Uggla: yes latif
- [15:50] Object: Link: number 1 was touched
- [15:50] Gooden Uggla: it's also a little crashy in snowglobe, but it works
- [15:50] WolfPup Lowenhar: tech im useing the previous SVn of SG v2 as the newest SVn has a bug
- [15:50] xstorm Radek: Second Life 2.0.1 (203872) Apr 22 2010 10:23:40 (Second Life Beta Viewer) is this up to date ?
- [15:50] Latif Khalifa: yeah, it's very crashy
- [15:50] Techwolf Lupindo: Snowglobe 2.0.2 (0) May 13 2010 16:43:53 (CommunityDeveloper)
- [15:50] Latif Khalifa: [4]
- [15:50] Gooden Uggla: i'm in an old snowglobe
- [15:50] WolfPup Lowenhar: Snowglobe 2.0.1 (0) May 4 2010 20:20:28 (Snowglobe Test Build)
- [15:50] NexusIndustries Scribe: Ahahaha I have hilariously high packet loss, charter musta broke something somewhere.
- [15:50] Ardy Lay: Second Life 2.0.2 (204629) May 13 2010 01:18:02 (Second Life Release) hehe... something... oh well
- [15:51] Latif Khalifa: ^^trying to bribe snowglobe devs to fix SNOW-169 :D
- [15:51] SHAMUS Carter: emerlad 1.23.5.1634
- [15:51] Oskar Linden: so that's about all I got for today. I left some bug filing tips in the agenda
- [15:51] Maestro Linden: btw Kitto, there's currently a bug with touch which might hamper testing the new features: SVC-5805 child prims fail to give trigger llDialog on touch
- [15:51] xstorm Radek: i need to update then
- [15:51] Gooden Uggla: i'm not even d/l-ing 2.0x until security is addressed regarding flash and java
- [15:51] Oskar Linden: Bug filing tips:
- * https://jira.secondlife.com/secure/Dashboard.jspa
- * Click "Create New Issue"
- * Select Project: "2. Second Life Service - SVC"
- * Select Issue Type: "Bug"
- * Choose Affects Version/s: 1.40 Server (Unreleased Version)
- o If you know it's a Havok 7 bug you can select "Havok 7 Beta" for the Affects Version/s.
- * Be verbose and descriptive.
- * Be sure to add your evnironment.
- [15:51] Oskar Linden: so yeah, go out and test out your stuff, give it your best shot and file bugs when you find it
- [15:52] Kitto Flora: Maestro: If I can get trains set up we will see. Main grid - whistle tuch didnt work if you wer riding the train.
- [15:52] Milo Linden: i need help with a good repro for that bug, i dont have a 100% repro
- [15:52] Ryu Darragh: Flash should be fixed *if* you have updated your Flash Plugins.
- [15:52] Rex Cronon: gooden. what java security?
- [15:52] NexusIndustries Scribe: doesnt think he'd be finding bugs so much as testing what h7 can handle before it gives up. XD
- [15:52] Rex Cronon: the web on prim doesn't support java
- [15:52] Donlad Avro: Holy crap, 37 avatars and the sim is staying at 45 FPS!
- [15:52] Oskar Linden: ysy
- [15:52] SHAMUS Carter: wow
- [15:52] LordGregGreg Back: everyone take one step foreward
- [15:52] Ryu Darragh: Seems there is the possibility of flash files that can run poisoned java on your web browsers plugin if it ain't patched.
- [15:52] Gooden Uggla: rex my point exactly
- [15:52] xstorm Radek: yes thats do to ANSI
- [15:52] Oskar Linden: it must have been all of prospero's old code
- [15:53] Techwolf Lupindo: TD at .95 average here.
- [15:53] WolfPup Lowenhar: sim may be at full fps but im averagin only 8 fps
- [15:53] Kitto Flora: Only 2k scripts in the sim
- [15:53] Rex Cronon: flash can run java? no kidding?
- [15:53] SHAMUS Carter: aim avraging 17fps
- [15:53] xstorm Radek: the real big problems with sims are all the sky box they have in them and way to many
- [15:53] Donlad Avro: I'm at 9 fps client-wise and 45 sim-wise
- [15:53] Ryu Darragh: Flash has many holes and "helpful" features it should not have.
- [15:53] SHAMUS Carter: but wo talk abotu a helth sim
- [15:53] WolfPup Lowenhar: same here donlad
- [15:53] Ryu Darragh: Worse than PaperClip
- [15:54] Oskar Linden: 15 local and 44 sim 4 me
- [15:54] Gooden Uggla: nods
- [15:54] Techwolf Lupindo: Clippy FTW!
- [15:54] Oskar Linden: any questions for simon, monty, milo or maestro before the hour ends?
- [15:54] Donlad Avro: it's nice to be able to move around in a sim with all these people without lagging
- [15:54] Eddi Decosta: 23fps , in total with my second v2 open
- [15:54] Latif Khalifa: 30fps here, but draw distance at 96 ;)
- [15:54] SHAMUS Carter: yes
- [15:54] Ovaltine Constantine: Where be the release notes?
- [15:54] Ovaltine Constantine: Is my question
- [15:54] Ryu Darragh: feels "helpful" features thought up by the marketing guys should be a capital offense :P
- [15:55] NexusIndustries Scribe: VolumeDetect vs the Sim Ground, is it fixable? =p
- [15:55] Oskar Linden: weeeeeeell about the release notes
- [15:55] Yuu Nakamichi: btw, no offense but the floor texture on our new meeting area is giving me a headache
- [15:55] Oskar Linden: Lil doesn't have them ready yet
- [15:55] Oskar Linden: he finished them for internal release
- [15:55] Ryu Darragh: has a better "grass" texture :P
- [15:55] Oskar Linden: now we send them around to the teams and get the ok's then we post them
- [15:55] Oskar Linden: I'll email once we do
- [15:55] Lares Carter: what happend to the cheerfull concrete meeting u-shape?
- [15:55] Oskar Linden: got a fresh start Lares
- [15:55] Gooden Uggla: oskar timeframe?
- [15:56] Techwolf Lupindo: I vote to getter a better area here. The current one shows off some really bad grphics.
- [15:56] Kitto Flora: NexusIndustries: Good luck - thats an old designed-in problem
- [15:56] Oskar Linden: hopefully tomorrow afternoon
- [15:56] Gooden Uggla: kk, thanks
- [15:56] Oskar Linden: but it will pI did take most of the larger items and put them in the agenda
- [15:56] SHAMUS Carter: there is notign wrong with shell phading
- [15:56] Donlad Avro: Yeah there needs to be a place for everybody to sit lol
- [15:56] Gooden Uggla: anything specific besides sim crossings to test for?
- [15:56] Oskar Linden: so the release notes will probably just mimic those
- [15:56] Oskar Linden: the way you can help me test is to use the things you know and use on AGNI
- [15:57] Techwolf Lupindo: Have a contest to come up with a good seating area arragemtn. :-)
- [15:57] Oskar Linden: you'll know immediately if something is wrong
- [15:57] Charlene Trudeau: contest is good :)
- [15:57] SHAMUS Carter: ah like the link prim issue
- [15:57] Donlad Avro: Oskar - any word on being able to delete contents out of an object if it's no-modify?
- [15:57] SHAMUS Carter: my huds are usless here
- [15:57] Oskar Linden: just do a postive test on things that are important to you and you don't want them to fail on AGNI
- [15:57] Oskar Linden: then you can load test if you feel like by throwing whatever you can at the sim
- [15:58] Oskar Linden: I don't know donald
- [15:58] Gooden Uggla: one of our coders has a physics-based game in dev, wants the notes
- [15:58] xstorm Radek: like sculpt tools
- [15:58] Rex Cronon: i really hope that deleting things from no mod objects will never be possible
- [15:58] xstorm Radek: prim dockers
- [15:58] Donlad Avro: why is that rex?
- [15:58] xstorm Radek: math tools
- [15:58] Oskar Linden: Gooden, the agenda has most of what was changed
- [15:58] LordGregGreg Back: uh
- [15:58] Gooden Uggla: ok, awesome, thanks
- [15:58] Rex Cronon: people have given away free demos
- [15:58] Kitto Flora: Deleteing the contents of no-mod objects is simple. Just 'unpack' it
- [15:58] SHAMUS Carter: persionaly i wish no mod did not mean no remane
- [15:59] Donlad Avro: some people put resizer scripts that can't be deleted by menu, and each prim still has a script inside of it :/
- [15:59] Rex Cronon: for some of these demos if u remove some files it can become fully functional
- [15:59] Donlad Avro: oh
- [15:59] Charlene Trudeau: yeah, I'd second that, Shamus, except when renaming might break the scripting <G>
- [15:59] LordGregGreg Back: bad design then :P
- [15:59] Donlad Avro: i didnt know that rex
- [16:00] Latif Khalifa: we used to be able to delete contents of no mod objects, but it was "fixed", and imho it shouldn't have been
- [16:00] Oskar Linden: ok guys it is 4pm
- [16:00] Latif Khalifa: we were also able to rename them in inv, which also got "fixed"
- [16:00] SHAMUS Carter: the client even still has the old dialog
- [16:00] Oskar Linden: thank you all for coming
- [16:00] Oskar Linden: I'll post the transcript soon
- [16:00] Latif Khalifa: thanks for hosting, oskar :)
- [16:00] Kitto Flora: Worse - one cannt edit the contents of a 'mod' notecard thats inside a no-mod prim. Causes no-end of anguish for residents
- [16:00] Oskar Linden: and I'll send out the release notes to the email list when they are available
- [16:00] Moundsa Mayo: Thanks Oskar, Simon, Maestro, Monty, and Milo!
- [16:01] NexusIndustries Scribe: Hey Oskar can I get an Aditi refresh for Faust Vollmar and this account sometime? =p
- [16:01] Simon Linden: Thanks everyone for coming ... see you next time
- [16:01] ANSI Soderstrom: thanks all here
- [16:01] Gooden Uggla: thanks oskar
- [16:01] xstorm Radek: thank you every one :-)
- [16:01] Oskar Linden: are now the owner of object Throne
- [16:01] Opensource Obscure: thanks & bye you all
- [16:01] SHAMUS Carter: Thank You!!
- [16:01] SHAMUS Carter: oskar