Protocol
Revision as of 08:03, 20 May 2010 by Everclear Quandry (talk | contribs) (→XML-RPC: I think this better reflects the current reality)
Message Formats
Binary UDP
- Message Layout -- Explanation of message format and the message template
- Packet Layout -- the layout of the UDP payload.
- Circuits -- Establishment and common operation of UDP circuits between two nodes
- Packet Accounting -- how the message system handles packet sequencing, reliability, suppression, throttling, etc.
- Common Messages -- messages that are handled by every Indra message system instance.
- Xfer Manager -- messages used by the
LLXFerManager
class. - Transfer Manager -- messages used by the
LLTransferManger
class. - All messages -- an alphabetical listing of all messages in the system
Capabilities
The Capabilities system allows viewers to request abilities and be temporarily granted those abilities through a unique URL. The transport format is LLSD XML, and clients can either post new events to CAPS URLs or wait for events to come from the server on the event queue connection the client holds open.
Capabilities use the Linden Lab Structured Data system to represent data. See LLSD.
XML-RPC
Older releases of the official viewer used XML-RPC as part of the Login Protocol. The official viewer now uses a web based authentication protocol, however non-official viewers may still use XML-RPC for login.
See also Authentication Flow.
Protocol Systems
Animations
See Internal Animation Format.
Appearance
See Avatar Appearance.
Assets
Avatars
Channels and Versions
- Channel - definition of a channel
- Channel and Version Requirements - Linden Lab policy on the use of channels.
Directory Searches
See Search Messages.
Estate Tools
Friends
See:
Grid
Groups
Inventory
Agent
Login
Movement
Objects
Images
Parcels
Simulators
Sounds
Terrain
File Formats
Asset Files
Reference | extension | id | mime type | LSL |
---|---|---|---|---|
Textures | texture | 0 | image/x-j2c | INVENTORY_TEXTURE |
Sounds | sound | 1 | application/ogg | INVENTORY_SOUND |
Calling_Card | callingcard | 2 | application/vnd.ll.callingcard | |
Landmarks | landmark | 3 | application/vnd.ll.landmark | INVENTORY_LANDMARK |
Clothing | clothing | 5 | application/vnd.ll.clothing | INVENTORY_CLOTHING |
Primitive | primitive | 6 | application/vnd.ll.primitive | INVENTORY_OBJECT |
Notecards | notecard | 7 | application/vnd.ll.notecard | INVENTORY_NOTECARD |
LSL Text | lsltext | 10 | application/vnd.ll.lsltext | INVENTORY_SCRIPT |
LSL Bytecode | lslbyte | 11 | application/vnd.ll.lslbyte | |
Bodypart | bodypart | 13 | application/vnd.ll.bodypart | INVENTORY_BODYPART |
Animations | animatn | 20 | application/vnd.ll.animation | INVENTORY_ANIMATION |
Gestures | gesture | 21 | application/vnd.ll.gesture | INVENTORY_GESTURE |
Asset Wrapper | asset | unassigned | application/vnd.ll.asset |