llGetAgentSize

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Revision as of 22:48, 5 October 2008 by Strife Onizuka (talk | contribs) (moved the last change into the description and added some to the notes.)
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Summary

Function: vector llGetAgentSize( key id );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the size of the requested avatar by id.

• key id avatar UUID that is in the same region

ZERO_VECTOR is returned if id is not in the region or if it is not an avatar.

Examples

<lsl>//A simple script that makes a box hover above the owner's head. default {

   state_entry(integer i) {
       key owner = llGetOwner();
       vector pos = llList2Vector(llGetObjectDetails(owner, [OBJECT_POS]),0);
       vector agent = llGetAgentSize(owner);
       pos.z += 0.5 + agent.z / 2;//"pos" needs to be adjusted so it appears above the owner.
       if(agent)//makes sure it found the owner, a zero vector evaluates as false
           llSetPos(pos);
   }
   touch_start(integer num) {
       llResetScript();
   }
}</lsl>

Notes

  • This is a good way to quickly test...
    • if an av is in the same region.
    • if a UUID known to be in the region is an avatar.
  • The returned vector holds the size of the avatar's bounding box, of which only the height (z) varies. Width (x) and depth (y) are constant. (0.45m and 0.6m respectively).

See Also

Deep Notes

Signature

function vector llGetAgentSize( key id );