Edit Tools UI Test

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Revision as of 13:59, 14 October 2008 by Maestro Linden (talk | contribs) (→‎Edit Tool - Texture Tab)
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Edit Tools UI test

Create Tool

  1. Click ctrl-4 (or click the Build button at the bottom of the screen) to open the Create window
  2. Verify you see 13 primitive shape icons, an icon for trees, and an icon for grass.
  3. Verify "Keep Tool Selected" checkbox is unchecked by default.
  4. Check "Keep Tool Selected"
  5. Click the ground and verify a box was created.
  6. Click the ground a second time and verify a second box was created.
  7. Shift click both boxes to select them.
  8. Check "Copy Selection"
  9. Click the ground, and verify a copy of the two boxes were created.
  10. Click the cylinder icon. Verify "Copy Selection" has become unchecked.
  11. Click the ground to rez a cylinder
  12. Check "Copy Selection", and verify "Center Copy" is checked.
  13. Click the top face of the cylinder, near the edge.
  14. Verify a cylinder was created and perfectly centered on top of the other cylinder.
  15. Right-click edit the top cylinder, then rotate it on the X and Y axis.
  16. Click the Create button again, and check "Rotate Copy".
  17. Click on the top cylinder.
    1. I don't know what "Rotate Copy" is expected to do. Is it broken?
  18. Click the box icon.
  19. Uncheck "Keep Tool Selected"
  20. Click the ground. Verify a box was created and the window has automatically switched to Edit mode.


Edit Tool - General Tab

  1. Create a box and edit it.
  2. The "General" tab should be visible by default.
  3. Type something into the Name field, hit tab.
  4. Type something into the Description field, then click the ground.
  5. Click the object again, and verify the Name and Description are correct.
  6. Click the Profile buttons and verify the open your profile
  7. Click the Group "Set:" button, then choose a group (that you are officer or owner of) from the group chooser window that pops up. Verify the Group field now says the name of the group.
  8. Verify the edit window says "1 Object, 1 Primitive"
  9. Turn on Debug (Ctrl-Alt-Shift-D), then enable Client menu > Debug Permissions.
  10. Verify you can see the permissions of the object; Permissions: B:VMCT O:VMCT G: E: N:V T F:VMCT
  11. Verify you see "You can modify this object."
  12. Verify you can Check and Uncheck the "Share with group" checkbox.
  13. Verify the "Deed" button becomes enabled when
  14. Verify you can Check and Uncheck the "Allow anyone to move" checkbox.
  15. Verify you can Check and Uncheck the "Allow anyone to copy" checkbox.
  16. Verify you can Check and Uncheck the "For Sale" checkbox.
  17. Check the "For Sale" checkbox. Verify the price defaults to L$10
  18. Verify you can only type positive numbers from 0 and up into the Price box. (2147483647 appears to be the upper limit)
  19. Verify you can choose either Original, Copy, or Contents.
  20. Uncheck the "For Sale" checkbox and verify the price is reset to L$10
  21. Check "Modify", "Copy", and "Resell" checkboxes.
  22. Uncheck "Resell", then uncheck "Copy". Verify "Resell" became checked.
  23. Verify you cannot uncheck "Resell" if "Copy" is unchecked.
  24. Verify you can uncheck "Modify"
  25. Verify you can change the "When Left-Clicked" drop down to "Sit on Object", "Buy Object", "Open", but you get a descriptive error when you choose "Pay Object"


Edit Tool - Object Tab

  1. Create a torus and edit it.
  2. Click the "Object" tab.
  3. Verify all fields are within the boundary of the window.
  4. Verify you can check and uncheck "Locked"
  5. Verify you can check and uncheck "Physical"
  6. Verify you can check and uncheck "Temporary"
  7. Verify you can check and uncheck "Phantom"
  8. The fields that have a up-arrow and down-arrow widgets are called "spinners".
  9. Verify you can change all the "spinner" fields in 3 ways; Clicking the up and down arrows, typing into the number field then hitting tab or enter, or holding your mouse cursor over the number field and scrolling your mouse's scroll-wheel.
  10. Verify you can change the Material field to Stone, Metal, Glass, Wood, Flesh, Plastic and Rubber.
  11. Verify you can change the Building Block Type to Box, Cylinder, Prism, Sphere, Torus, Tube, Ring and Sculpted.
  12. Change the Building Block Type to Box, change "Hollow" to 50.0.
  13. Verify you can change the Hollow Shape to Circle, Square, and Triangle.
  14. Change the Building Block Type to Sculpted.
  15. Verify a Sculpt Texture is visible, and that clicking it opens a texture picker. Close the Texture picker.


Edit Tool - Features Tab

  1. Create a box and edit it.
  2. Click the Features tab.
  3. Verify you can check and uncheck "Flexible Path"
  4. Verify you can check and uncheck "Light"
  5. Enable "Flexible Path" and "Light"
  6. Verify you can change all the "spinner" fields in 3 ways; Clicking the up and down arrows, typing into the number field then hitting tab or enter, or holding your mouse cursor over the number field and scrolling your mouse's scroll-wheel.
  7. Verify you can click the Light's color swatch and change the color of the light.


Edit Tool - Texture Tab

  1. Create a box and edit it.
  2. Click the Texture tab.
  3. Click the texture swatch and pick a different texture.
  4. Click the color swatch and pick a different color.
  5. Verify you can change all the "spinner" fields in 3 ways; Clicking the up and down arrows, typing into the number field then hitting tab or enter, or holding your mouse cursor over the number field and scrolling your mouse's scroll-wheel.
  6. Verify the range of the "Transparency" is from 0 to 90.
  7. Verify the range of the Repeats Per Face "Horizontal" and "Vertical" is from 0 to 100.
  8. Verify the range of the "Rotation(degrees)" is from -360 to 360 (although you are allowed to enter larger numbers)
  9. Verify the range of the "Repeats Per Meter" is from 0.1 to 10.0.
  10. Verify you can click the Apply button next to the Repeats Per Meter"
  11. Verify the range of the Offset "Horizontal" and "Vertical" is from -1.0 to 1.0.
  12. Verify you see an "Align media texture" button.
  13. Verify you can check and uncheck "Full Bright".
  14. Verify you can change the mapping between "Default" and "Planar".
  15. Verify you can change the Shininess between "None", "Low", "Medium", and "High".
  16. Verify you can change the Bumpiness between "None", "Brightness", "Darkness", and the other 15 bump patterns listed.

Edit Tool - Content Tab

  1. Create a box and edit it.
  2. Click the Content tab.
  3. Click the "New Script..." button. Verify a "New Script" appears in the Contents area of the window.