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  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window. ...
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...the permissions system and to simulator configuration, but should have no impact on existing builds ...
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ...EDADISPENSERHERE (ac14.hutson): hey maestro do you know anything about the sound function overhaul i mentioned before the new year or nah? ...nden (maestro.linden): No, I haven't anything from the viewer team about a sound overhaul ...
    25 KB (3,608 words) - 17:13, 16 January 2014
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole impact on most machines. The limitation of this option however is ...
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...have reviewed some of the changes so I do know changes are being made that sound like</nowiki></font> ...>Rex Cronon</b><nowiki>: utterly. i think it has something to do with land impact. i think it depends on the prims rezzed.</nowiki></font> ...
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data) ...
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: Same story for in-world mesh creation, and probably a few others... sound files etc.</nowiki></font> ...
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font> ...
    40 KB (6,422 words) - 13:56, 1 April 2014
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions? ...
    67 KB (8,493 words) - 16:46, 22 March 2011
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font> ...
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks ...
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font> ...
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...><b>Nelson Jenkins</b><nowiki>: I put something on the agenda about llLink*Sound</nowiki></font> ...'d like to know... why prims with bump and shine maps get such insane land impact?</nowiki></font> ...
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...I've seen some things made in mesh that could have been SO much lower land impact, and with smaller res textures without losing quality | yet ... what i want to know is " yes its being done..." sorry to sound like yoda yere ... but " there is no try .... only do" ...
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ..."Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ...
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...the permissions system and to simulator configuration, but should have no impact on existing builds. Additionally we included the changes from BlueSteel. ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on ...
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font> ...
    50 KB (8,186 words) - 13:23, 4 June 2013
  • |width=100% style="padding:0 6px;"|it's a partial debug build, which can impact performance ...ress tests on Snack Sandbox 3 past weekend.... ZERO observable performance impact.... until well over 100 pathfinding characters... includes Animated Critter ...
    232 KB (29,006 words) - 17:09, 3 May 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU ...
    117 KB (18,285 words) - 06:10, 21 May 2026
  • |width=100% style=" padding:0 3px;"|Youri, wiki.secondlife.com 's LSL section has a script library category. Long ago there were some great vehic |width=100% style=" padding:0 3px;"|Vehicles have so many parameters ... lots of trial (and error) ...
    224 KB (27,164 words) - 15:04, 2 December 2009
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