Difference between revisions of "INVENTORY NONE"

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|desc=Value returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist.
|desc=Value returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist.
|examples=<lsl>
|examples=<lsl>
string ItemName = "NonExistantItem";
string ItemName = "MyTexture";
default
default
{
{

Revision as of 14:17, 8 January 2013

Description

Constant: integer INVENTORY_NONE = -1;

The integer constant INVENTORY_NONE has the value -1

Value returned by Inventory functions, to indicate that the inventory item doesn't exist.

Examples

<lsl> string ItemName = "MyTexture"; default {

   state_entry()
   {
       if (llGetInventoryType(ItemName) == INVENTORY_NONE)
           llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents");
   }

}</lsl>

Useful Snippets

<lsl>string InventoryName(string name, integer type) {//finds an item in a case insensitive fashion of the given type and returns its true name.

   integer a = llGetInventoryType(name); 
   if(!~a)//a == INVENTORY_NONE
   {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
       string lc_name = llToLower(name);
       a = llGetInventoryNumber(type);
       while(a)
       {//(a = ~-a) is equivalent to --a, but runs faster.
           if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name)
           {//we found a match ^_^
               return name;
           }
       }
   }
   else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL
   {//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or.
       return name;
   }
   return "";//no match ~_~

}

integer InventoryExists(string name, integer type) {//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.

   return (llGetInventoryType(name) == type) ^ (!~type);

}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.</lsl>

Deep Notes

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Signature

integer INVENTORY_NONE = -1;