Difference between revisions of "LlAcos"

From Second Life Wiki
Jump to navigation Jump to search
m (added . after return text to (hopefully) trigger show in function list)
Line 4: Line 4:
|return_type=float
|return_type=float
|p1_type=float|p1_name=val|p1_desc=val must fall in the range [-1.0, 1.0]. (-1.0 <{{=}} '''val''' <{{=}} 1.0)
|p1_type=float|p1_name=val|p1_desc=val must fall in the range [-1.0, 1.0]. (-1.0 <{{=}} '''val''' <{{=}} 1.0)
|return_text=that is the arccosine in radians of '''val'''
|return_text=that is the arccosine in radians of '''val'''.
|spec|caveats
|spec|caveats
|examples=<pre>// Touch the object with this script in it to see the arccosine of random numbers!
|examples=<pre>// Touch the object with this script in it to see the arccosine of random numbers!
Line 14: Line 14:
         llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
         llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
     }
     }
}</pre>
}</pre>.
|helpers|related
|helpers|related
|also_functions=
|also_functions=

Revision as of 04:25, 12 November 2007

Summary

Function: float llAcos( float <span title="val must fall in the range [-1.0, 1.0]. (-1.0 <= val <= 1.0)" style="border-bottom:1px dotted; cursor:help;">val );

Returns a float that is the arccosine in radians of val.

• float val val must fall in the range [-1.0, 1.0]. (-1.0 <= val <= 1.0)

Examples

// Touch the object with this script in it to see the arccosine of random numbers!
default
{
    touch_start(integer num)
    {
        float r = llFrand(2) - 1.0;
        llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
    }
}
.

See Also

Functions

• llSin llAsin sine & inverse Sine
• llCos cosine
• llTan llAtan2 tangent & inverse tangent

Articles

•  "Wikipedia logo"Inverse_trigonometric_function

Deep Notes

Search JIRA for related Issues

Signature

function float llAcos( float val );