Difference between revisions of "LlDie"

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|func=llDie
|func=llDie
|sort=Die
|sort=Die
|func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted.
|func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted.<br/>To remove a single prim from an object use [[llBreakLink]] first.
|func_desc=Deletes the object. The object does not go to the owners Inventory:Trash.
|func_desc=Deletes the object. The object does not go to the owners Inventory:Trash.
|return_text
|return_text
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|helpers
|helpers
|also_functions={{LSL DefineRow||[[llDetachFromAvatar]]|}}
|also_functions={{LSL DefineRow||[[llDetachFromAvatar]]|}}
{{LSL DefineRow||[[llBreakLink]]|}}
|also_events
|also_events
|also_tests
|also_tests

Revision as of 18:43, 9 March 2007

Summary

Function: llDie( );

Deletes the object. The object does not go to the owners Inventory:Trash.

This function can be called from any prim in the link set and will result in the entire object being deleted.
To remove a single prim from an object use llBreakLink first.

Caveats

  • After this function is called there is no way to undo the deletion of the object.
  • Has no effect if called from within an attachment; there is no way to delete an attachment.
All Issues ~ Search JIRA for related Bugs

Examples

//Counts down from 5 to 1, then dies
default
{
    state_entry()
    {
        integer olf;
        for(olf = 5; olf > 0; --olf)
            llSay(0, (string)olf);
        llDie();
    }
}

See Also

Functions

•  llDetachFromAvatar
•  llBreakLink

Articles

•  Attachment

Deep Notes

Search JIRA for related Issues

Signature

function void llDie();