Difference between revisions of "LlGetAndResetTime"

From Second Life Wiki
Jump to navigation Jump to search
m (Attempting to fix possible LSL formatting error)
Line 7: Line 7:
|return_type=float
|return_type=float
|return_text=time in seconds.
|return_text=time in seconds.
|func_footnote=Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
|func_footnote=Retrieves the time in seconds since since the last script reset (or since the last call to [[llResetTime]]/llGetAndResetTime), then resets the time to zero.
|spec
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|examples=<lsl>
*Effected by [[llGetRegionTimeDilation|time dilation]].
|examples=<pre>
default {
default {
     state_entry()
     state_entry()
Line 18: Line 19:
     touch_start(integer num_touch)
     touch_start(integer num_touch)
     {
     {
         float time;
         float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
     }
     }
}
}
</lsl>
</pre>
|helpers
|helpers
|also_functions=*{{LSLG|llResetTime}}
|also_functions={{LSL DefineRow||{{LSLG|llResetTime}}|}}
*{{LSLG|llGetTime}}
{{LSL DefineRow||{{LSLG|llGetTime}}|}}
|also
|also
|notes|cat1=Time
|notes
|cat1=Time
|cat2
|cat2
|cat3
|cat3
|cat4=Stub
|cat4
}}
}}

Revision as of 12:42, 26 February 2007

Summary

Function: float llGetAndResetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Effected by time dilation.
All Issues ~ Search JIRA for related Bugs

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetTime

Deep Notes

Search JIRA for related Issues

Signature

function float llGetAndResetTime();