Difference between revisions of "LlGetAndResetTime"
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Peter Nelson (talk | contribs) m (Attempting to fix possible LSL formatting error) |
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|return_type=float | |return_type=float | ||
|return_text=time in seconds. | |return_text=time in seconds. | ||
|func_footnote=Retrieves the time in seconds since since the last script reset | |func_footnote=Retrieves the time in seconds since since the last script reset (or since the last call to [[llResetTime]]/llGetAndResetTime), then resets the time to zero. | ||
|spec | |spec | ||
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | |caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | ||
|examples=< | *Effected by [[llGetRegionTimeDilation|time dilation]]. | ||
|examples=<pre> | |||
default { | default { | ||
state_entry() | state_entry() | ||
Line 18: | Line 19: | ||
touch_start(integer num_touch) | touch_start(integer num_touch) | ||
{ | { | ||
float | float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() | ||
llSay(0,(string)time + " seconds have elapsed since the last touch." ); | llSay(0,(string)time + " seconds have elapsed since the last touch." ); | ||
} | } | ||
} | } | ||
</ | </pre> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions={{LSL DefineRow||{{LSLG|llResetTime}}|}} | ||
{{LSL DefineRow||{{LSLG|llGetTime}}|}} | |||
|also | |also | ||
|notes|cat1=Time | |notes | ||
|cat1=Time | |||
|cat2 | |cat2 | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 12:42, 26 February 2007
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Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float time in seconds.
Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.
Caveats
- Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
- Effected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llResetTime | |||
• | llGetTime |