Difference between revisions of "LlGetAndResetTime"
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|sort=GetAndResetTime | |sort=GetAndResetTime | ||
|return_type=float | |return_type=float | ||
|return_text=that is script time in seconds and | |return_text=that is script time in seconds and then resets the script time to zero. | ||
|func_footnote | |func_footnote | ||
|spec=Script time differs from normal time, it is affected by time dilation. See [[llGetRegionTimeDilation]] for details. | |spec=Script time differs from normal time, it is affected by time dilation. See [[llGetRegionTimeDilation]] for details. |
Revision as of 12:02, 24 October 2007
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Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is script time in seconds and then resets the script time to zero.
Specification
Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
- Script time doesn't measure real world time, it is affected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
See Also
Functions
• | llResetTime | |||
• | llGetTime | |||
• | llGetRegionTimeDilation |