Difference between revisions of "LlGetRegionTimeDilation"

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m
(wild guess -- clarify to "between 0.0 (infinite dilation) and 1.0 (no dilation)" from "between 0.0 and 1.0")
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|return_type=float
|return_type=float
|func_desc
|func_desc
|return_text=that is the current time dilation, between 0.0 and 1.0
|return_text=that is the current time dilation, between 0.0 (infinite dilation) and 1.0 (no dilation)
|func_footnote=Time dilation effects [[llGetTime]] and [[llGetAndResetTime]]
|func_footnote=Time dilation effects [[llGetTime]] and [[llGetAndResetTime]]
|spec
|spec

Revision as of 21:02, 19 October 2007

Summary

Function: float llGetRegionTimeDilation( );

Returns a float that is the current time dilation, between 0.0 (infinite dilation) and 1.0 (no dilation)

Time dilation effects llGetTime and llGetAndResetTime

Examples

// The beginnings of a region-info script.
string region;
string sim;

default
{
    state_entry()
    {
        llSetTimerEvent(1.0);
    }
    timer()
    {
        string here = llGetRegionName();
        if(region != here)
        {
            sim = llGetSimulatorHostname();
            region = here;
        }
        llSetText(
                "   REGION NAME : " + region + 
              "\n  SIM HOSTNAME : " + sim + 
              "\n TIME DILATION : " + (string)llGetRegionTimeDilation() +
              "\n    REGION FPS : " + (string)llGetRegionFPS(),
            <0,1,0>, 1.0);
    }
}

See Also

Functions

•  llGetRegionFPS
•  llGetTime
•  llGetAndResetTime

Deep Notes

Search JIRA for related Issues

Signature

function float llGetRegionTimeDilation();