Difference between revisions of "LlGetRegionTimeDilation"
Jump to navigation
Jump to search
Chop Sands (talk | contribs) m |
(wild guess -- clarify to "between 0.0 (infinite dilation) and 1.0 (no dilation)" from "between 0.0 and 1.0") |
||
Line 4: | Line 4: | ||
|return_type=float | |return_type=float | ||
|func_desc | |func_desc | ||
|return_text=that is the current time dilation, between 0.0 and 1.0 | |return_text=that is the current time dilation, between 0.0 (infinite dilation) and 1.0 (no dilation) | ||
|func_footnote=Time dilation effects [[llGetTime]] and [[llGetAndResetTime]] | |func_footnote=Time dilation effects [[llGetTime]] and [[llGetAndResetTime]] | ||
|spec | |spec |
Revision as of 21:02, 19 October 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetRegionTimeDilation( );227 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the current time dilation, between 0.0 (infinite dilation) and 1.0 (no dilation)
Time dilation effects llGetTime and llGetAndResetTime
Caveats
Examples
// The beginnings of a region-info script. string region; string sim; default { state_entry() { llSetTimerEvent(1.0); } timer() { string here = llGetRegionName(); if(region != here) { sim = llGetSimulatorHostname(); region = here; } llSetText( " REGION NAME : " + region + "\n SIM HOSTNAME : " + sim + "\n TIME DILATION : " + (string)llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1,0>, 1.0); } }
See Also
Functions
• | llGetRegionFPS | |||
• | llGetTime | |||
• | llGetAndResetTime |