Difference between revisions of "LlGetTextureOffset"
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{{LSL_Function | {{LSL_Function/face|face}} {{LSL_Function | ||
|func_id=178|func_sleep=0.0|func_energy=10.0 | |func_id=178|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetTextureOffset | |func=llGetTextureOffset | ||
|return_type=vector|p1_type=integer|p1_name= | |return_type=vector|p1_type=integer|p1_name=face | ||
|func_footnote | |func_footnote | ||
|func_desc | |func_desc | ||
|return_text=that is the texture offset of ''' | |return_text=that is the texture offset of '''face''' in the x and y components | ||
|spec | |spec | ||
|caveats | |caveats |
Revision as of 15:29, 8 August 2007
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Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x and y components
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function works on all sides.
Caveats
- The function silently fails if its face value indicates a face that does not exist.