llGetTextureOffset
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Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x ("U", horizontal) and y ("V", vertical) components. The z component is unused.
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function returns the value for face zero.
Caveats
- If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>
Examples
//Tells the owner the texture offset on all sides
default
{
state_entry()
{
integer i = 0;
integer max = llGetNumberOfSides();
while(i < max)
{
llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
++i;
}
}
}
vector offsetVec = llGetTextureOffset(0);
float u = offsetVec.x;
float v = offsetVec.y;
// z is not used.
See Also
Functions
• | llOffsetTexture | |||
• | llGetNumberOfSides |